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  1. Legit+rage config for PPhud made by me: Legit+Rage David.zip All you need to do is to download the file. Find PPHUD free in documents and drag the file there. When you inject the dll, the config can be found on misc in the top right corner. Just click it and click load. If you need help: discord david4k#3361
  2. ★ MVP — GameSense
  3. https://yougame.biz/threads/188576/ pls unlock
  4. GoodTaps Project Don't hate me for health shots they heal 10hp [RU|EU] IP : 46.174.49.195:7777 [HvH MM] Office and Mirage [RU|EU] 46.174.53.13:1337 [AWP ONLY] AWP MAPSPurchase VIP,VIP+,ADMIN :https://goodtaps.ru/lk/ [AUTO DONATE] After payment, go to the server and write in a chat !lkTRAIL [50rub] VIP [99rub] VIP+ [199rub] Admin [149rub] [ONLY 1X1 ARENA] Site https://goodtaps.ru/
  5. I have problem with otc configs (yeah I am using otc). When I put a config in csgo folder or I remove old config from that folder, I dont have the config that I put there and the config I removed is still there. Tried to refresh, restart cs:go and pc.
  6. New Offsets For Cs:Go update 2/1/2020 Offsets.hpp = #pragma once #include <cstdint> // 2020-02-01 16:00:56.140611600 UTC namespace Artin_Yari { constexpr ::std::int64_t timestamp = 1580572856; namespace netvars { constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0; constexpr ::std::ptrdiff_t m_ArmorValue = 0xB368; constexpr ::std::ptrdiff_t m_Collision = 0x320; constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474; constexpr ::std::ptrdiff_t m_Local = 0x2FBC; constexpr ::std::ptrdiff_t m_MoveType = 0x25C; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31B4; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31B0; constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320; constexpr ::std::ptrdiff_t m_SurvivalRules = 0xCF8; constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C; constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038; constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB36C; constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB370; constexpr ::std::ptrdiff_t m_bBombPlanted = 0x99D; constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20; constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3930; constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB378; constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB35C; constexpr ::std::ptrdiff_t m_bInReload = 0x3295; constexpr ::std::ptrdiff_t m_bIsDefusing = 0x391C; constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74; constexpr ::std::ptrdiff_t m_bIsScoped = 0x3914; constexpr ::std::ptrdiff_t m_bIsValveDS = 0x75; constexpr ::std::ptrdiff_t m_bSpotted = 0x93D; constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980; constexpr ::std::ptrdiff_t m_bStartedArming = 0x33E0; constexpr ::std::ptrdiff_t m_clrRender = 0x70; constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8; constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3320; constexpr ::std::ptrdiff_t m_fFlags = 0x104; constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990; constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC; constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8; constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31C0; constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA410; constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA40C; constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924; constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A7C; constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70; constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3228; constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268; constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994; constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8; constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8; constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3388; constexpr ::std::ptrdiff_t m_hOwner = 0x29CC; constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C; constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8; constexpr ::std::ptrdiff_t m_iClip1 = 0x3254; constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84; constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88; constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB3D4; constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC; constexpr ::std::ptrdiff_t m_iFOV = 0x31E4; constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8; constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA428; constexpr ::std::ptrdiff_t m_iHealth = 0x100; constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA; constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0; constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690; constexpr ::std::ptrdiff_t m_iObserverMode = 0x3374; constexpr ::std::ptrdiff_t m_iShotsFired = 0xA380; constexpr ::std::ptrdiff_t m_iState = 0x3248; constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4; constexpr ::std::ptrdiff_t m_lifeState = 0x25F; constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31B8; constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31BC; constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31C4; constexpr ::std::ptrdiff_t m_nForceBone = 0x268C; constexpr ::std::ptrdiff_t m_nTickBase = 0x342C; constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444; constexpr ::std::ptrdiff_t m_szCustomName = 0x303C; constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B0; constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8; constexpr ::std::ptrdiff_t m_vecOrigin = 0x138; constexpr ::std::ptrdiff_t m_vecVelocity = 0x114; constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108; constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020; } // namespace netvars namespace signatures { constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D28; constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174; constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D24; constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C; constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8; constexpr ::std::ptrdiff_t dwClientState = 0x588D9C; constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180; constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D40; constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C; constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188; constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388; constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52B8; constexpr ::std::ptrdiff_t dwClientState_State = 0x108; constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D88; constexpr ::std::ptrdiff_t dwEntityList = 0x4D3D6AC; constexpr ::std::ptrdiff_t dwForceAttack = 0x316ED60; constexpr ::std::ptrdiff_t dwForceAttack2 = 0x316ED6C; constexpr ::std::ptrdiff_t dwForceBackward = 0x316EDB4; constexpr ::std::ptrdiff_t dwForceForward = 0x316ED90; constexpr ::std::ptrdiff_t dwForceJump = 0x51E0ED0; constexpr ::std::ptrdiff_t dwForceLeft = 0x316EDA8; constexpr ::std::ptrdiff_t dwForceRight = 0x316EDCC; constexpr ::std::ptrdiff_t dwGameDir = 0x6274F8; constexpr ::std::ptrdiff_t dwGetAllClasses = 0xD4FCDC; constexpr ::std::ptrdiff_t dwGlobalVars = 0x588AA0; constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x527EF60; constexpr ::std::ptrdiff_t dwInput = 0x5188848; constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x8F5654; constexpr ::std::ptrdiff_t dwLocalPlayer = 0xD29B0C; constexpr ::std::ptrdiff_t dwMouseEnable = 0xD2F6B0; constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xD2F680; constexpr ::std::ptrdiff_t dwPlayerResource = 0x316D0EC; constexpr ::std::ptrdiff_t dwRadarBase = 0x517240C; constexpr ::std::ptrdiff_t dwSensitivity = 0xD2F54C; constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xD2F520; constexpr ::std::ptrdiff_t dwSetClanTag = 0x89D60; constexpr ::std::ptrdiff_t dwViewMatrix = 0x4D2F0C4; constexpr ::std::ptrdiff_t dwWeaponTable = 0x518930C; constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x324C; constexpr ::std::ptrdiff_t dwYawPtr = 0xD2F310; constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xD34530; constexpr ::std::ptrdiff_t dwbSendPackets = 0xD36FA; constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA6030; constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x397F32; constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC; constexpr ::std::ptrdiff_t is_c4_owner = 0x3A4360; constexpr ::std::ptrdiff_t m_bDormant = 0xED; constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C; constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x51726A8; constexpr ::std::ptrdiff_t m_yawClassPtr = 0xD2F310; constexpr ::std::ptrdiff_t model_ambient_min = 0x58BDBC; constexpr ::std::ptrdiff_t set_abs_angles = 0x1CEC00; constexpr ::std::ptrdiff_t set_abs_origin = 0x1CEA40; } // namespace signatures } // namespace Artin_Yari Offsets.cs = using System; // 2020-02-01 16:00:56.140611600 UTC namespace Artin_Yari { public const Int32 timestamp = 1580572856; public static class netvars { public const Int32 cs_gamerules_data = 0x0; public const Int32 m_ArmorValue = 0xB368; public const Int32 m_Collision = 0x320; public const Int32 m_CollisionGroup = 0x474; public const Int32 m_Local = 0x2FBC; public const Int32 m_MoveType = 0x25C; public const Int32 m_OriginalOwnerXuidHigh = 0x31B4; public const Int32 m_OriginalOwnerXuidLow = 0x31B0; public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320; public const Int32 m_SurvivalRules = 0xCF8; public const Int32 m_aimPunchAngle = 0x302C; public const Int32 m_aimPunchAngleVel = 0x3038; public const Int32 m_angEyeAnglesX = 0xB36C; public const Int32 m_angEyeAnglesY = 0xB370; public const Int32 m_bBombPlanted = 0x99D; public const Int32 m_bFreezePeriod = 0x20; public const Int32 m_bGunGameImmunity = 0x3930; public const Int32 m_bHasDefuser = 0xB378; public const Int32 m_bHasHelmet = 0xB35C; public const Int32 m_bInReload = 0x3295; public const Int32 m_bIsDefusing = 0x391C; public const Int32 m_bIsQueuedMatchmaking = 0x74; public const Int32 m_bIsScoped = 0x3914; public const Int32 m_bIsValveDS = 0x75; public const Int32 m_bSpotted = 0x93D; public const Int32 m_bSpottedByMask = 0x980; public const Int32 m_bStartedArming = 0x33E0; public const Int32 m_clrRender = 0x70; public const Int32 m_dwBoneMatrix = 0x26A8; public const Int32 m_fAccuracyPenalty = 0x3320; public const Int32 m_fFlags = 0x104; public const Int32 m_flC4Blow = 0x2990; public const Int32 m_flDefuseCountDown = 0x29AC; public const Int32 m_flDefuseLength = 0x29A8; public const Int32 m_flFallbackWear = 0x31C0; public const Int32 m_flFlashDuration = 0xA410; public const Int32 m_flFlashMaxAlpha = 0xA40C; public const Int32 m_flLastBoneSetupTime = 0x2924; public const Int32 m_flLowerBodyYawTarget = 0x3A7C; public const Int32 m_flNextAttack = 0x2D70; public const Int32 m_flNextPrimaryAttack = 0x3228; public const Int32 m_flSimulationTime = 0x268; public const Int32 m_flTimerLength = 0x2994; public const Int32 m_hActiveWeapon = 0x2EF8; public const Int32 m_hMyWeapons = 0x2DF8; public const Int32 m_hObserverTarget = 0x3388; public const Int32 m_hOwner = 0x29CC; public const Int32 m_hOwnerEntity = 0x14C; public const Int32 m_iAccountID = 0x2FC8; public const Int32 m_iClip1 = 0x3254; public const Int32 m_iCompetitiveRanking = 0x1A84; public const Int32 m_iCompetitiveWins = 0x1B88; public const Int32 m_iCrosshairId = 0xB3D4; public const Int32 m_iEntityQuality = 0x2FAC; public const Int32 m_iFOV = 0x31E4; public const Int32 m_iFOVStart = 0x31E8; public const Int32 m_iGlowIndex = 0xA428; public const Int32 m_iHealth = 0x100; public const Int32 m_iItemDefinitionIndex = 0x2FAA; public const Int32 m_iItemIDHigh = 0x2FC0; public const Int32 m_iMostRecentModelBoneCounter = 0x2690; public const Int32 m_iObserverMode = 0x3374; public const Int32 m_iShotsFired = 0xA380; public const Int32 m_iState = 0x3248; public const Int32 m_iTeamNum = 0xF4; public const Int32 m_lifeState = 0x25F; public const Int32 m_nFallbackPaintKit = 0x31B8; public const Int32 m_nFallbackSeed = 0x31BC; public const Int32 m_nFallbackStatTrak = 0x31C4; public const Int32 m_nForceBone = 0x268C; public const Int32 m_nTickBase = 0x342C; public const Int32 m_rgflCoordinateFrame = 0x444; public const Int32 m_szCustomName = 0x303C; public const Int32 m_szLastPlaceName = 0x35B0; public const Int32 m_thirdPersonViewAngles = 0x31D8; public const Int32 m_vecOrigin = 0x138; public const Int32 m_vecVelocity = 0x114; public const Int32 m_vecViewOffset = 0x108; public const Int32 m_viewPunchAngle = 0x3020; } public static class signatures { public const Int32 clientstate_choked_commands = 0x4D28; public const Int32 clientstate_delta_ticks = 0x174; public const Int32 clientstate_last_outgoing_command = 0x4D24; public const Int32 clientstate_net_channel = 0x9C; public const Int32 convar_name_hash_table = 0x2F0F8; public const Int32 dwClientState = 0x588D9C; public const Int32 dwClientState_GetLocalPlayer = 0x180; public const Int32 dwClientState_IsHLTV = 0x4D40; public const Int32 dwClientState_Map = 0x28C; public const Int32 dwClientState_MapDirectory = 0x188; public const Int32 dwClientState_MaxPlayer = 0x388; public const Int32 dwClientState_PlayerInfo = 0x52B8; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D88; public const Int32 dwEntityList = 0x4D3D6AC; public const Int32 dwForceAttack = 0x316ED60; public const Int32 dwForceAttack2 = 0x316ED6C; public const Int32 dwForceBackward = 0x316EDB4; public const Int32 dwForceForward = 0x316ED90; public const Int32 dwForceJump = 0x51E0ED0; public const Int32 dwForceLeft = 0x316EDA8; public const Int32 dwForceRight = 0x316EDCC; public const Int32 dwGameDir = 0x6274F8; public const Int32 dwGetAllClasses = 0xD4FCDC; public const Int32 dwGlobalVars = 0x588AA0; public const Int32 dwGlowObjectManager = 0x527EF60; public const Int32 dwInput = 0x5188848; public const Int32 dwInterfaceLinkList = 0x8F5654; public const Int32 dwLocalPlayer = 0xD29B0C; public const Int32 dwMouseEnable = 0xD2F6B0; public const Int32 dwMouseEnablePtr = 0xD2F680; public const Int32 dwPlayerResource = 0x316D0EC; public const Int32 dwRadarBase = 0x517240C; public const Int32 dwSensitivity = 0xD2F54C; public const Int32 dwSensitivityPtr = 0xD2F520; public const Int32 dwSetClanTag = 0x89D60; public const Int32 dwViewMatrix = 0x4D2F0C4; public const Int32 dwWeaponTable = 0x518930C; public const Int32 dwWeaponTableIndex = 0x324C; public const Int32 dwYawPtr = 0xD2F310; public const Int32 dwZoomSensitivityRatioPtr = 0xD34530; public const Int32 dwbSendPackets = 0xD36FA; public const Int32 dwppDirect3DDevice9 = 0xA6030; public const Int32 force_update_spectator_glow = 0x397F32; public const Int32 interface_engine_cvar = 0x3E9EC; public const Int32 is_c4_owner = 0x3A4360; public const Int32 m_bDormant = 0xED; public const Int32 m_pStudioHdr = 0x294C; public const Int32 m_pitchClassPtr = 0x51726A8; public const Int32 m_yawClassPtr = 0xD2F310; public const Int32 model_ambient_min = 0x58BDBC; public const Int32 set_abs_angles = 0x1CEC00; public const Int32 set_abs_origin = 0x1CEA40; } } // namespace Artin_Yari Offsets.vb = ' 2020-02-01 16:00:56.140611600 UTC Namespace Artin_Yari Public Const timestamp as Integer = &H5E35A0B8 Public Shared Class netvars Public Const cs_gamerules_data as Integer = &H0 Public Const m_ArmorValue as Integer = &HB368 Public Const m_Collision as Integer = &H320 Public Const m_CollisionGroup as Integer = &H474 Public Const m_Local as Integer = &H2FBC Public Const m_MoveType as Integer = &H25C Public Const m_OriginalOwnerXuidHigh as Integer = &H31B4 Public Const m_OriginalOwnerXuidLow as Integer = &H31B0 Public Const m_SurvivalGameRuleDecisionTypes as Integer = &H1320 Public Const m_SurvivalRules as Integer = &HCF8 Public Const m_aimPunchAngle as Integer = &H302C Public Const m_aimPunchAngleVel as Integer = &H3038 Public Const m_angEyeAnglesX as Integer = &HB36C Public Const m_angEyeAnglesY as Integer = &HB370 Public Const m_bBombPlanted as Integer = &H99D Public Const m_bFreezePeriod as Integer = &H20 Public Const m_bGunGameImmunity as Integer = &H3930 Public Const m_bHasDefuser as Integer = &HB378 Public Const m_bHasHelmet as Integer = &HB35C Public Const m_bInReload as Integer = &H3295 Public Const m_bIsDefusing as Integer = &H391C Public Const m_bIsQueuedMatchmaking as Integer = &H74 Public Const m_bIsScoped as Integer = &H3914 Public Const m_bIsValveDS as Integer = &H75 Public Const m_bSpotted as Integer = &H93D Public Const m_bSpottedByMask as Integer = &H980 Public Const m_bStartedArming as Integer = &H33E0 Public Const m_clrRender as Integer = &H70 Public Const m_dwBoneMatrix as Integer = &H26A8 Public Const m_fAccuracyPenalty as Integer = &H3320 Public Const m_fFlags as Integer = &H104 Public Const m_flC4Blow as Integer = &H2990 Public Const m_flDefuseCountDown as Integer = &H29AC Public Const m_flDefuseLength as Integer = &H29A8 Public Const m_flFallbackWear as Integer = &H31C0 Public Const m_flFlashDuration as Integer = &HA410 Public Const m_flFlashMaxAlpha as Integer = &HA40C Public Const m_flLastBoneSetupTime as Integer = &H2924 Public Const m_flLowerBodyYawTarget as Integer = &H3A7C Public Const m_flNextAttack as Integer = &H2D70 Public Const m_flNextPrimaryAttack as Integer = &H3228 Public Const m_flSimulationTime as Integer = &H268 Public Const m_flTimerLength as Integer = &H2994 Public Const m_hActiveWeapon as Integer = &H2EF8 Public Const m_hMyWeapons as Integer = &H2DF8 Public Const m_hObserverTarget as Integer = &H3388 Public Const m_hOwner as Integer = &H29CC Public Const m_hOwnerEntity as Integer = &H14C Public Const m_iAccountID as Integer = &H2FC8 Public Const m_iClip1 as Integer = &H3254 Public Const m_iCompetitiveRanking as Integer = &H1A84 Public Const m_iCompetitiveWins as Integer = &H1B88 Public Const m_iCrosshairId as Integer = &HB3D4 Public Const m_iEntityQuality as Integer = &H2FAC Public Const m_iFOV as Integer = &H31E4 Public Const m_iFOVStart as Integer = &H31E8 Public Const m_iGlowIndex as Integer = &HA428 Public Const m_iHealth as Integer = &H100 Public Const m_iItemDefinitionIndex as Integer = &H2FAA Public Const m_iItemIDHigh as Integer = &H2FC0 Public Const m_iMostRecentModelBoneCounter as Integer = &H2690 Public Const m_iObserverMode as Integer = &H3374 Public Const m_iShotsFired as Integer = &HA380 Public Const m_iState as Integer = &H3248 Public Const m_iTeamNum as Integer = &HF4 Public Const m_lifeState as Integer = &H25F Public Const m_nFallbackPaintKit as Integer = &H31B8 Public Const m_nFallbackSeed as Integer = &H31BC Public Const m_nFallbackStatTrak as Integer = &H31C4 Public Const m_nForceBone as Integer = &H268C Public Const m_nTickBase as Integer = &H342C Public Const m_rgflCoordinateFrame as Integer = &H444 Public Const m_szCustomName as Integer = &H303C Public Const m_szLastPlaceName as Integer = &H35B0 Public Const m_thirdPersonViewAngles as Integer = &H31D8 Public Const m_vecOrigin as Integer = &H138 Public Const m_vecVelocity as Integer = &H114 Public Const m_vecViewOffset as Integer = &H108 Public Const m_viewPunchAngle as Integer = &H3020 End Class Public Shared Class signatures Public Const clientstate_choked_commands as Integer = &H4D28 Public Const clientstate_delta_ticks as Integer = &H174 Public Const clientstate_last_outgoing_command as Integer = &H4D24 Public Const clientstate_net_channel as Integer = &H9C Public Const convar_name_hash_table as Integer = &H2F0F8 Public Const dwClientState as Integer = &H588D9C Public Const dwClientState_GetLocalPlayer as Integer = &H180 Public Const dwClientState_IsHLTV as Integer = &H4D40 Public Const dwClientState_Map as Integer = &H28C Public Const dwClientState_MapDirectory as Integer = &H188 Public Const dwClientState_MaxPlayer as Integer = &H388 Public Const dwClientState_PlayerInfo as Integer = &H52B8 Public Const dwClientState_State as Integer = &H108 Public Const dwClientState_ViewAngles as Integer = &H4D88 Public Const dwEntityList as Integer = &H4D3D6AC Public Const dwForceAttack as Integer = &H316ED60 Public Const dwForceAttack2 as Integer = &H316ED6C Public Const dwForceBackward as Integer = &H316EDB4 Public Const dwForceForward as Integer = &H316ED90 Public Const dwForceJump as Integer = &H51E0ED0 Public Const dwForceLeft as Integer = &H316EDA8 Public Const dwForceRight as Integer = &H316EDCC Public Const dwGameDir as Integer = &H6274F8 Public Const dwGetAllClasses as Integer = &HD4FCDC Public Const dwGlobalVars as Integer = &H588AA0 Public Const dwGlowObjectManager as Integer = &H527EF60 Public Const dwInput as Integer = &H5188848 Public Const dwInterfaceLinkList as Integer = &H8F5654 Public Const dwLocalPlayer as Integer = &HD29B0C Public Const dwMouseEnable as Integer = &HD2F6B0 Public Const dwMouseEnablePtr as Integer = &HD2F680 Public Const dwPlayerResource as Integer = &H316D0EC Public Const dwRadarBase as Integer = &H517240C Public Const dwSensitivity as Integer = &HD2F54C Public Const dwSensitivityPtr as Integer = &HD2F520 Public Const dwSetClanTag as Integer = &H89D60 Public Const dwViewMatrix as Integer = &H4D2F0C4 Public Const dwWeaponTable as Integer = &H518930C Public Const dwWeaponTableIndex as Integer = &H324C Public Const dwYawPtr as Integer = &HD2F310 Public Const dwZoomSensitivityRatioPtr as Integer = &HD34530 Public Const dwbSendPackets as Integer = &HD36FA Public Const dwppDirect3DDevice9 as Integer = &HA6030 Public Const force_update_spectator_glow as Integer = &H397F32 Public Const interface_engine_cvar as Integer = &H3E9EC Public Const is_c4_owner as Integer = &H3A4360 Public Const m_bDormant as Integer = &HED Public Const m_pStudioHdr as Integer = &H294C Public Const m_pitchClassPtr as Integer = &H51726A8 Public Const m_yawClassPtr as Integer = &HD2F310 Public Const model_ambient_min as Integer = &H58BDBC Public Const set_abs_angles as Integer = &H1CEC00 Public Const set_abs_origin as Integer = &H1CEA40 End Class End Namespace Offsets.json Offsets.min.json Offsets.toml Offsets.yaml
  7. USE THIS ON YOUR OWN RISK Alright this is not a very stabled hack but it's usable. This cheat comes with it's own injector. First off download this PivoWare Once you found the dll with the pivo injector extract it. Open csgo and run the injector Last step press insert done.
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