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Updated offsets for your pastes!


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// netvars

cs_gamerules_data = 0x0;

m_ArmorValue = 0xB378;

m_Collision = 0x320;

m_CollisionGroup = 0x474;

m_Local = 0x2FBC;

m_MoveType = 0x25C;

m_OriginalOwnerXuidHigh = 0x31C4;

m_OriginalOwnerXuidLow = 0x31C0;

m_SurvivalGameRuleDecisionTypes = 0x1320;

m_SurvivalRules = 0xCF8;

m_aimPunchAngle = 0x302C;

m_aimPunchAngleVel = 0x3038;

m_angEyeAnglesX = 0xB37C;

m_angEyeAnglesY = 0xB380;

m_bBombPlanted = 0x99D;

m_bFreezePeriod = 0x20;

m_bGunGameImmunity = 0x3944;

m_bHasDefuser = 0xB388;

m_bHasHelmet = 0xB36C;

m_bInReload = 0x32A5;

m_bIsDefusing = 0x3930;

m_bIsQueuedMatchmaking = 0x74;

m_bIsScoped = 0x3928;

m_bIsValveDS = 0x75;

m_bSpotted = 0x93D;

m_bSpottedByMask = 0x980;

m_bStartedArming = 0x33F0;

m_clrRender = 0x70;

m_dwBoneMatrix = 0x26A8;

m_fAccuracyPenalty = 0x3330;

m_fFlags = 0x104;

m_flC4Blow = 0x2990;

m_flDefuseCountDown = 0x29AC;

m_flDefuseLength = 0x29A8;

m_flFallbackWear = 0x31D0;

m_flFlashDuration = 0xA420;

m_flFlashMaxAlpha = 0xA41C;

m_flLastBoneSetupTime = 0x2924;

m_flLowerBodyYawTarget = 0x3A90;

m_flNextAttack = 0x2D70;

m_flNextPrimaryAttack = 0x3238;

m_flSimulationTime = 0x268;

m_flTimerLength = 0x2994;

m_hActiveWeapon = 0x2EF8;

m_hMyWeapons = 0x2DF8;

m_hObserverTarget = 0x338C;

m_hOwner = 0x29CC;

m_hOwnerEntity = 0x14C;

m_iAccountID = 0x2FC8;

m_iClip1 = 0x3264;

m_iCompetitiveRanking = 0x1A84;

m_iCompetitiveWins = 0x1B88;

m_iCrosshairId = 0xB3E4;

m_iEntityQuality = 0x2FAC;

m_iFOV = 0x31E4;

m_iFOVStart = 0x31E8;

m_iGlowIndex = 0xA438;

m_iHealth = 0x100;

m_iItemDefinitionIndex = 0x2FAA;

m_iItemIDHigh = 0x2FC0;

m_iMostRecentModelBoneCounter = 0x2690;

m_iObserverMode = 0x3378;

m_iShotsFired = 0xA390;

m_iState = 0x3258;

m_iTeamNum = 0xF4;

m_lifeState = 0x25F;

m_nFallbackPaintKit = 0x31C8;

m_nFallbackSeed = 0x31CC;

m_nFallbackStatTrak = 0x31D4;

m_nForceBone = 0x268C;

m_nTickBase = 0x3430;

m_rgflCoordinateFrame = 0x444;

m_szCustomName = 0x303C;

m_szLastPlaceName = 0x35B4;

m_thirdPersonViewAngles = 0x31D8;

m_vecOrigin = 0x138;

m_vecVelocity = 0x114;

m_vecViewOffset = 0x108;

m_viewPunchAngle = 0x3020;



// signatures

clientstate_choked_commands = 0x4D28;

clientstate_delta_ticks = 0x174;

clientstate_last_outgoing_command = 0x4D24;

clientstate_net_channel = 0x9C;

convar_name_hash_table = 0x2F0F8;

dwClientState = 0x58ADD4;

dwClientState_GetLocalPlayer = 0x180;

dwClientState_IsHLTV = 0x4D40;

dwClientState_Map = 0x28C;

dwClientState_MapDirectory = 0x188;

dwClientState_MaxPlayer = 0x388;

dwClientState_PlayerInfo = 0x52B8;

dwClientState_State = 0x108;

dwClientState_ViewAngles = 0x4D88;

dwEntityList = 0x4D4B1A4;

dwForceAttack = 0x317C744;

dwForceAttack2 = 0x317C750;

dwForceBackward = 0x317C798;

dwForceForward = 0x317C7A4;

dwForceJump = 0x51F4E28;

dwForceLeft = 0x317C7BC;

dwForceRight = 0x317C7B0;

dwGameDir = 0x629678;

dwGameRulesProxy = 0x526811C;

dwGetAllClasses = 0xD5CFF4;

dwGlobalVars = 0x58AAD8;

dwGlowObjectManager = 0x5292FA0;

dwInput = 0x519C738;

dwInterfaceLinkList = 0x901734;

dwLocalPlayer = 0xD36BA4;

dwMouseEnable = 0xD3C748;

dwMouseEnablePtr = 0xD3C718;

dwPlayerResource = 0x317AADC;

dwRadarBase = 0x517FEFC;

dwSensitivity = 0xD4D9A4;

dwSensitivityPtr = 0xD4D978;

dwSetClanTag = 0x89FB0;

dwViewMatrix = 0x4D3CAD4;

dwWeaponTable = 0x519D1FC;

dwWeaponTableIndex = 0x325C;

dwZoomSensitivityRatioPtr = 0xD415F0;

dwbSendPackets = 0xD409A;

dwppDirect3DDevice9 = 0xA7030;

force_update_spectator_glow = 0x39D992;

interface_engine_cvar = 0x3E9EC;

is_c4_owner = 0x3AA430;

m_bDormant = 0xED;

m_pStudioHdr = 0x294C;

m_pitchClassPtr = 0x51801A0;

m_yawClassPtr = 0xD3C3A8;

model_ambient_min = 0x58DE4C;

set_abs_angles = 0x1D2CF0;

set_abs_origin = 0x1D2B30;

 

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namespace offsets {
  constexpr ::std::int64_t timestamp = 1591974325;
  namespace netvars {
  constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
  constexpr ::std::ptrdiff_t m_ArmorValue = 0xB378;
  constexpr ::std::ptrdiff_t m_Collision = 0x320;
  constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
  constexpr ::std::ptrdiff_t m_Local = 0x2FBC;
  constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
  constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31C4;
  constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31C0;
  constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320;
  constexpr ::std::ptrdiff_t m_SurvivalRules = 0xCF8;
  constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C;
  constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038;
  constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB37C;
  constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB380;
  constexpr ::std::ptrdiff_t m_bBombPlanted = 0x99D;
  constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
  constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3944;
  constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB388;
  constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB36C;
  constexpr ::std::ptrdiff_t m_bInReload = 0x32A5;
  constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3930;
  constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
  constexpr ::std::ptrdiff_t m_bIsScoped = 0x3928;
  constexpr ::std::ptrdiff_t m_bIsValveDS = 0x75;
  constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
  constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
  constexpr ::std::ptrdiff_t m_bStartedArming = 0x33F0;
  constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMax = 0x9D9;
  constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMin = 0x9D8;
  constexpr ::std::ptrdiff_t m_bUseCustomBloomScale = 0x9DA;
  constexpr ::std::ptrdiff_t m_clrRender = 0x70;
  constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
  constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3330;
  constexpr ::std::ptrdiff_t m_fFlags = 0x104;
  constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990;
  constexpr ::std::ptrdiff_t m_flCustomAutoExposureMax = 0x9E0;
  constexpr ::std::ptrdiff_t m_flCustomAutoExposureMin = 0x9DC;
  constexpr ::std::ptrdiff_t m_flCustomBloomScale = 0x9E4;
  constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC;
  constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8;
  constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31D0;
  constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA420;
  constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA41C;
  constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924;
  constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A90;
  constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70;
  constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3238;
  constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
  constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994;
  constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8;
  constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8;
  constexpr ::std::ptrdiff_t m_hObserverTarget = 0x338C;
  constexpr ::std::ptrdiff_t m_hOwner = 0x29CC;
  constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
  constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8;
  constexpr ::std::ptrdiff_t m_iClip1 = 0x3264;
  constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
  constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
  constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB3E4;
  constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC;
  constexpr ::std::ptrdiff_t m_iFOV = 0x31E4;
  constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8;
  constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA438;
  constexpr ::std::ptrdiff_t m_iHealth = 0x100;
  constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
  constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0;
  constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
  constexpr ::std::ptrdiff_t m_iObserverMode = 0x3378;
  constexpr ::std::ptrdiff_t m_iShotsFired = 0xA390;
  constexpr ::std::ptrdiff_t m_iState = 0x3258;
  constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
  constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
  constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31C8;
  constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31CC;
  constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31D4;
  constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
  constexpr ::std::ptrdiff_t m_nTickBase = 0x3430;
  constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
  constexpr ::std::ptrdiff_t m_szCustomName = 0x303C;
  constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B4;
  constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
  constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
  constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
  constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
  constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020;
  } // namespace netvars
  namespace signatures {
  constexpr ::std::ptrdiff_t anim_overlays = 0x2980;
  constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D28;
  constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
  constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D24;
  constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
  constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
  constexpr ::std::ptrdiff_t dwClientState = 0x58ADD4;
  constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
  constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D40;
  constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
  constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
  constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
  constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52B8;
  constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
  constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D88;
  constexpr ::std::ptrdiff_t dwEntityList = 0x4D4C1D4;
  constexpr ::std::ptrdiff_t dwForceAttack = 0x317D784;
  constexpr ::std::ptrdiff_t dwForceAttack2 = 0x317D790;
  constexpr ::std::ptrdiff_t dwForceBackward = 0x317D7D8;
  constexpr ::std::ptrdiff_t dwForceForward = 0x317D7E4;
  constexpr ::std::ptrdiff_t dwForceJump = 0x51F5E6C;
  constexpr ::std::ptrdiff_t dwForceLeft = 0x317D7FC;
  constexpr ::std::ptrdiff_t dwForceRight = 0x317D7F0;
  constexpr ::std::ptrdiff_t dwGameDir = 0x6296F8;
  constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x526915C;
  constexpr ::std::ptrdiff_t dwGetAllClasses = 0xD5E03C;
  constexpr ::std::ptrdiff_t dwGlobalVars = 0x58AAD8;
  constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x5294008;
  constexpr ::std::ptrdiff_t dwInput = 0x519D780;
  constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x901AF4;
  constexpr ::std::ptrdiff_t dwLocalPlayer = 0xD37BEC;
  constexpr ::std::ptrdiff_t dwMouseEnable = 0xD3D790;
  constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xD3D760;
  constexpr ::std::ptrdiff_t dwPlayerResource = 0x317BB1C;
  constexpr ::std::ptrdiff_t dwRadarBase = 0x5180F44;
  constexpr ::std::ptrdiff_t dwSensitivity = 0xD4E9EC;
  constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xD4E9C0;
  constexpr ::std::ptrdiff_t dwSetClanTag = 0x89FB0;
  constexpr ::std::ptrdiff_t dwViewMatrix = 0x4D3DB14;
  constexpr ::std::ptrdiff_t dwWeaponTable = 0x519E240;
  constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x325C;
  constexpr ::std::ptrdiff_t dwYawPtr = 0xD3D3F0;
  constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xD42638;
  constexpr ::std::ptrdiff_t dwbSendPackets = 0xD409A;
  constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA7030;
  constexpr ::std::ptrdiff_t find_hud_element = 0x291701A0;
  constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x39DCD2;
  constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
  constexpr ::std::ptrdiff_t is_c4_owner = 0x3AA780;
  constexpr ::std::ptrdiff_t m_bDormant = 0xED;
  constexpr ::std::ptrdiff_t m_flSpawnTime = 0xA370;
  constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C;
  constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x51811E0;
  constexpr ::std::ptrdiff_t m_yawClassPtr = 0xD3D3F0;
  constexpr ::std::ptrdiff_t model_ambient_min = 0x58DE4C;
  constexpr ::std::ptrdiff_t set_abs_angles = 0x1D2F40;
  constexpr ::std::ptrdiff_t set_abs_origin = 0x1D2D80;
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How can I change them?
All of those sources, don't display the actual value at the real address, they just are a reference for the offsets themselves. How can I change that? I'm kinda new and i'm tryina learn stuffs. And, I can t find any relatable tutorial there...

1 offset example:
int ArmorValue()
{
static int m_ArmorValue = g_pNetvars->GetOffset("DT_CSPlayer", "m_ArmorValue");
return GetValue<int>(m_ArmorValue);
})

How can I bring m_ArmorValue = 0xB378; there?

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