deckxz Posted June 12, 2020 Share Posted June 12, 2020 Enjoy // netvars cs_gamerules_data = 0x0; m_ArmorValue = 0xB378; m_Collision = 0x320; m_CollisionGroup = 0x474; m_Local = 0x2FBC; m_MoveType = 0x25C; m_OriginalOwnerXuidHigh = 0x31C4; m_OriginalOwnerXuidLow = 0x31C0; m_SurvivalGameRuleDecisionTypes = 0x1320; m_SurvivalRules = 0xCF8; m_aimPunchAngle = 0x302C; m_aimPunchAngleVel = 0x3038; m_angEyeAnglesX = 0xB37C; m_angEyeAnglesY = 0xB380; m_bBombPlanted = 0x99D; m_bFreezePeriod = 0x20; m_bGunGameImmunity = 0x3944; m_bHasDefuser = 0xB388; m_bHasHelmet = 0xB36C; m_bInReload = 0x32A5; m_bIsDefusing = 0x3930; m_bIsQueuedMatchmaking = 0x74; m_bIsScoped = 0x3928; m_bIsValveDS = 0x75; m_bSpotted = 0x93D; m_bSpottedByMask = 0x980; m_bStartedArming = 0x33F0; m_clrRender = 0x70; m_dwBoneMatrix = 0x26A8; m_fAccuracyPenalty = 0x3330; m_fFlags = 0x104; m_flC4Blow = 0x2990; m_flDefuseCountDown = 0x29AC; m_flDefuseLength = 0x29A8; m_flFallbackWear = 0x31D0; m_flFlashDuration = 0xA420; m_flFlashMaxAlpha = 0xA41C; m_flLastBoneSetupTime = 0x2924; m_flLowerBodyYawTarget = 0x3A90; m_flNextAttack = 0x2D70; m_flNextPrimaryAttack = 0x3238; m_flSimulationTime = 0x268; m_flTimerLength = 0x2994; m_hActiveWeapon = 0x2EF8; m_hMyWeapons = 0x2DF8; m_hObserverTarget = 0x338C; m_hOwner = 0x29CC; m_hOwnerEntity = 0x14C; m_iAccountID = 0x2FC8; m_iClip1 = 0x3264; m_iCompetitiveRanking = 0x1A84; m_iCompetitiveWins = 0x1B88; m_iCrosshairId = 0xB3E4; m_iEntityQuality = 0x2FAC; m_iFOV = 0x31E4; m_iFOVStart = 0x31E8; m_iGlowIndex = 0xA438; m_iHealth = 0x100; m_iItemDefinitionIndex = 0x2FAA; m_iItemIDHigh = 0x2FC0; m_iMostRecentModelBoneCounter = 0x2690; m_iObserverMode = 0x3378; m_iShotsFired = 0xA390; m_iState = 0x3258; m_iTeamNum = 0xF4; m_lifeState = 0x25F; m_nFallbackPaintKit = 0x31C8; m_nFallbackSeed = 0x31CC; m_nFallbackStatTrak = 0x31D4; m_nForceBone = 0x268C; m_nTickBase = 0x3430; m_rgflCoordinateFrame = 0x444; m_szCustomName = 0x303C; m_szLastPlaceName = 0x35B4; m_thirdPersonViewAngles = 0x31D8; m_vecOrigin = 0x138; m_vecVelocity = 0x114; m_vecViewOffset = 0x108; m_viewPunchAngle = 0x3020; // signatures clientstate_choked_commands = 0x4D28; clientstate_delta_ticks = 0x174; clientstate_last_outgoing_command = 0x4D24; clientstate_net_channel = 0x9C; convar_name_hash_table = 0x2F0F8; dwClientState = 0x58ADD4; dwClientState_GetLocalPlayer = 0x180; dwClientState_IsHLTV = 0x4D40; dwClientState_Map = 0x28C; dwClientState_MapDirectory = 0x188; dwClientState_MaxPlayer = 0x388; dwClientState_PlayerInfo = 0x52B8; dwClientState_State = 0x108; dwClientState_ViewAngles = 0x4D88; dwEntityList = 0x4D4B1A4; dwForceAttack = 0x317C744; dwForceAttack2 = 0x317C750; dwForceBackward = 0x317C798; dwForceForward = 0x317C7A4; dwForceJump = 0x51F4E28; dwForceLeft = 0x317C7BC; dwForceRight = 0x317C7B0; dwGameDir = 0x629678; dwGameRulesProxy = 0x526811C; dwGetAllClasses = 0xD5CFF4; dwGlobalVars = 0x58AAD8; dwGlowObjectManager = 0x5292FA0; dwInput = 0x519C738; dwInterfaceLinkList = 0x901734; dwLocalPlayer = 0xD36BA4; dwMouseEnable = 0xD3C748; dwMouseEnablePtr = 0xD3C718; dwPlayerResource = 0x317AADC; dwRadarBase = 0x517FEFC; dwSensitivity = 0xD4D9A4; dwSensitivityPtr = 0xD4D978; dwSetClanTag = 0x89FB0; dwViewMatrix = 0x4D3CAD4; dwWeaponTable = 0x519D1FC; dwWeaponTableIndex = 0x325C; dwZoomSensitivityRatioPtr = 0xD415F0; dwbSendPackets = 0xD409A; dwppDirect3DDevice9 = 0xA7030; force_update_spectator_glow = 0x39D992; interface_engine_cvar = 0x3E9EC; is_c4_owner = 0x3AA430; m_bDormant = 0xED; m_pStudioHdr = 0x294C; m_pitchClassPtr = 0x51801A0; m_yawClassPtr = 0xD3C3A8; model_ambient_min = 0x58DE4C; set_abs_angles = 0x1D2CF0; set_abs_origin = 0x1D2B30; Quote Link to comment Share on other sites More sharing options...
4Itfi4 Posted June 12, 2020 Share Posted June 12, 2020 namespace offsets { constexpr ::std::int64_t timestamp = 1591974325; namespace netvars { constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0; constexpr ::std::ptrdiff_t m_ArmorValue = 0xB378; constexpr ::std::ptrdiff_t m_Collision = 0x320; constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474; constexpr ::std::ptrdiff_t m_Local = 0x2FBC; constexpr ::std::ptrdiff_t m_MoveType = 0x25C; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31C4; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31C0; constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320; constexpr ::std::ptrdiff_t m_SurvivalRules = 0xCF8; constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C; constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038; constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB37C; constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB380; constexpr ::std::ptrdiff_t m_bBombPlanted = 0x99D; constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20; constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3944; constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB388; constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB36C; constexpr ::std::ptrdiff_t m_bInReload = 0x32A5; constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3930; constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74; constexpr ::std::ptrdiff_t m_bIsScoped = 0x3928; constexpr ::std::ptrdiff_t m_bIsValveDS = 0x75; constexpr ::std::ptrdiff_t m_bSpotted = 0x93D; constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980; constexpr ::std::ptrdiff_t m_bStartedArming = 0x33F0; constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMax = 0x9D9; constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMin = 0x9D8; constexpr ::std::ptrdiff_t m_bUseCustomBloomScale = 0x9DA; constexpr ::std::ptrdiff_t m_clrRender = 0x70; constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8; constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3330; constexpr ::std::ptrdiff_t m_fFlags = 0x104; constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990; constexpr ::std::ptrdiff_t m_flCustomAutoExposureMax = 0x9E0; constexpr ::std::ptrdiff_t m_flCustomAutoExposureMin = 0x9DC; constexpr ::std::ptrdiff_t m_flCustomBloomScale = 0x9E4; constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC; constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8; constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31D0; constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA420; constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA41C; constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924; constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A90; constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70; constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3238; constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268; constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994; constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8; constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8; constexpr ::std::ptrdiff_t m_hObserverTarget = 0x338C; constexpr ::std::ptrdiff_t m_hOwner = 0x29CC; constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C; constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8; constexpr ::std::ptrdiff_t m_iClip1 = 0x3264; constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84; constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88; constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB3E4; constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC; constexpr ::std::ptrdiff_t m_iFOV = 0x31E4; constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8; constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA438; constexpr ::std::ptrdiff_t m_iHealth = 0x100; constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA; constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0; constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690; constexpr ::std::ptrdiff_t m_iObserverMode = 0x3378; constexpr ::std::ptrdiff_t m_iShotsFired = 0xA390; constexpr ::std::ptrdiff_t m_iState = 0x3258; constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4; constexpr ::std::ptrdiff_t m_lifeState = 0x25F; constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31C8; constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31CC; constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31D4; constexpr ::std::ptrdiff_t m_nForceBone = 0x268C; constexpr ::std::ptrdiff_t m_nTickBase = 0x3430; constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444; constexpr ::std::ptrdiff_t m_szCustomName = 0x303C; constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B4; constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8; constexpr ::std::ptrdiff_t m_vecOrigin = 0x138; constexpr ::std::ptrdiff_t m_vecVelocity = 0x114; constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108; constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020; } // namespace netvars namespace signatures { constexpr ::std::ptrdiff_t anim_overlays = 0x2980; constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D28; constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174; constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D24; constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C; constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8; constexpr ::std::ptrdiff_t dwClientState = 0x58ADD4; constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180; constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D40; constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C; constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188; constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388; constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52B8; constexpr ::std::ptrdiff_t dwClientState_State = 0x108; constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D88; constexpr ::std::ptrdiff_t dwEntityList = 0x4D4C1D4; constexpr ::std::ptrdiff_t dwForceAttack = 0x317D784; constexpr ::std::ptrdiff_t dwForceAttack2 = 0x317D790; constexpr ::std::ptrdiff_t dwForceBackward = 0x317D7D8; constexpr ::std::ptrdiff_t dwForceForward = 0x317D7E4; constexpr ::std::ptrdiff_t dwForceJump = 0x51F5E6C; constexpr ::std::ptrdiff_t dwForceLeft = 0x317D7FC; constexpr ::std::ptrdiff_t dwForceRight = 0x317D7F0; constexpr ::std::ptrdiff_t dwGameDir = 0x6296F8; constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x526915C; constexpr ::std::ptrdiff_t dwGetAllClasses = 0xD5E03C; constexpr ::std::ptrdiff_t dwGlobalVars = 0x58AAD8; constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x5294008; constexpr ::std::ptrdiff_t dwInput = 0x519D780; constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x901AF4; constexpr ::std::ptrdiff_t dwLocalPlayer = 0xD37BEC; constexpr ::std::ptrdiff_t dwMouseEnable = 0xD3D790; constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xD3D760; constexpr ::std::ptrdiff_t dwPlayerResource = 0x317BB1C; constexpr ::std::ptrdiff_t dwRadarBase = 0x5180F44; constexpr ::std::ptrdiff_t dwSensitivity = 0xD4E9EC; constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xD4E9C0; constexpr ::std::ptrdiff_t dwSetClanTag = 0x89FB0; constexpr ::std::ptrdiff_t dwViewMatrix = 0x4D3DB14; constexpr ::std::ptrdiff_t dwWeaponTable = 0x519E240; constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x325C; constexpr ::std::ptrdiff_t dwYawPtr = 0xD3D3F0; constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xD42638; constexpr ::std::ptrdiff_t dwbSendPackets = 0xD409A; constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA7030; constexpr ::std::ptrdiff_t find_hud_element = 0x291701A0; constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x39DCD2; constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC; constexpr ::std::ptrdiff_t is_c4_owner = 0x3AA780; constexpr ::std::ptrdiff_t m_bDormant = 0xED; constexpr ::std::ptrdiff_t m_flSpawnTime = 0xA370; constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C; constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x51811E0; constexpr ::std::ptrdiff_t m_yawClassPtr = 0xD3D3F0; constexpr ::std::ptrdiff_t model_ambient_min = 0x58DE4C; constexpr ::std::ptrdiff_t set_abs_angles = 0x1D2F40; constexpr ::std::ptrdiff_t set_abs_origin = 0x1D2D80; Quote Link to comment Share on other sites More sharing options...
4Itfi4 Posted June 12, 2020 Share Posted June 12, 2020 You need to learn more 😉 Quote Link to comment Share on other sites More sharing options...
xopx2 Posted June 12, 2020 Share Posted June 12, 2020 U So Bad Btuh hahahaha Quote Link to comment Share on other sites More sharing options...
deok Posted June 12, 2020 Share Posted June 12, 2020 u just took that from hasedumper lol everyone can get those very easily Quote Link to comment Share on other sites More sharing options...
deckxz Posted June 12, 2020 Author Share Posted June 12, 2020 lol so braindeads, that's the yesterday offsets, and it's not from hasedumper lmao, just discovered that github 5 mins ago hh Quote Link to comment Share on other sites More sharing options...
Posan Posted June 14, 2020 Share Posted June 14, 2020 Its hazedumper not hasedumper hhhhhhhhhhhhhhhhhhhhh Quote Link to comment Share on other sites More sharing options...
Daean Posted June 16, 2020 Share Posted June 16, 2020 How can I change them?All of those sources, don't display the actual value at the real address, they just are a reference for the offsets themselves. How can I change that? I'm kinda new and i'm tryina learn stuffs. And, I can t find any relatable tutorial there...1 offset example:int ArmorValue(){static int m_ArmorValue = g_pNetvars->GetOffset("DT_CSPlayer", "m_ArmorValue");return GetValue<int>(m_ArmorValue);})How can I bring m_ArmorValue = 0xB378; there? Quote Link to comment Share on other sites More sharing options...
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