Raven Posted October 31, 2021 Share Posted October 31, 2021 (edited) Hello! This is my little "side project" that I have been working on a couple of days, its built in React and uses https://mantine.dev/ for the UI. I would like some feedback, does it look good or is there anything I should change to make it better? Mobile view (the website does not work on mobile devices due to the way I generate a unique but also persistent ID): Main desktop page: Edited October 31, 2021 by TheGreyRaven 29 1 1 Quote Link to comment Share on other sites More sharing options...
btc Posted October 31, 2021 Share Posted October 31, 2021 God damn bro, hella fucking nice work Quote Link to comment Share on other sites More sharing options...
sezzyaep Posted October 31, 2021 Share Posted October 31, 2021 Nice dude i like it Quote Link to comment Share on other sites More sharing options...
ZeroByteZ Posted November 1, 2021 Share Posted November 1, 2021 Impressive work. Cool Design! Quote Link to comment Share on other sites More sharing options...
Kiano12314 Posted November 1, 2021 Share Posted November 1, 2021 idk what to say bruh Quote Link to comment Share on other sites More sharing options...
Raven Posted November 1, 2021 Author Share Posted November 1, 2021 (edited) 10 hours ago, ZeroByteZ said: Impressive work. Cool Design! 17 hours ago, sezzyaep said: Nice dude i like it 18 hours ago, btc said: God damn bro, hella fucking nice work Thanks! There is still quite a lot of things to do such as: Download section. Ability to see when subscription expires. Ability to have cloud saved cheat configs. Ability to see and edit those configs directly in the dashboard. Mobile functionality. See previous build IDs. Some sort of news system (maybe). I have been working on a small CSGO cheats for quite some time and it has only been limited to me and a couple of friends. But since none of use are playing CS anymore I'm thinking about making it into a subscription service. Its a "AI" powered cheat kinda, the cheat itself does not have any sort of AI but the building process of the cheat has. When the user pressed the "Load cheat button" in the loader it sends a request to my API that in turn sends another request to my build server that have a "AI" that have been trained with a ton of different hooking methods, different functions, classes, etc. The AI will then modify the source with a mix of the learned data that it has and when its complete it will build the source, if the build were to fail the error output and a copy of the source will be uploaded to a storage server so I can debug and fix it later. And if the build is successful it will take the DLL and get its signature and compare it to all other builds that have been made, and if there have been a build with the same signature it will discard the DLL and source and redo the whole process. If the signature is unique the DLL will be streamed over to the loader and then injected into the game. And so far it have been working great, though I'm not 100% sure if I should complete this "project" and release it to the public or just do it for fun. Edited November 1, 2021 by TheGreyRaven 1 Quote Link to comment Share on other sites More sharing options...
sezzyaep Posted November 1, 2021 Share Posted November 1, 2021 1 hour ago, TheGreyRaven said: Thanks! There is still quite a lot of things to do such as: Download section. Ability to see when subscription expires. Ability to have cloud saved cheat configs. Ability to see and edit those configs directly in the dashboard. Mobile functionality. See previous build IDs. Some sort of news system (maybe). I have been working on a small CSGO cheats for quite some time and it has only been limited to me and a couple of friends. But since none of use are playing CS anymore I'm thinking about making it into a subscription service. Its a "AI" powered cheat kinda, the cheat itself does not have any sort of AI but the building process of the cheat has. When the user pressed the "Load cheat button" in the loader it sends a request to my API that in turn sends another request to my build server that have a "AI" that have been trained with a ton of different hooking methods, different functions, classes, etc. The AI will then modify the source with a mix of the learned data that it has and when its complete it will build the source, if the build were to fail the error output and a copy of the source will be uploaded to a storage server so I can debug and fix it later. And if the build is successful it will take the DLL and get its signature and compare it to all other builds that have been made, and if there have been a build with the same signature it will discard the DLL and source and redo the whole process. If the signature is unique the DLL will be streamed over to the loader and then injected into the game. And so far it have been working great, though I'm not 100% sure if I should complete this "project" and release it to the public or just do it for fun. just relase it dude 😄 Quote Link to comment Share on other sites More sharing options...
Raven Posted November 1, 2021 Author Share Posted November 1, 2021 5 minutes ago, sezzyaep said: just relase it dude 😄 Soon™ 😄 Quote Link to comment Share on other sites More sharing options...
ZeroByteZ Posted November 2, 2021 Share Posted November 2, 2021 8 hours ago, TheGreyRaven said: Thanks! There is still quite a lot of things to do such as: Download section. Ability to see when subscription expires. Ability to have cloud saved cheat configs. Ability to see and edit those configs directly in the dashboard. Mobile functionality. See previous build IDs. Some sort of news system (maybe). I have been working on a small CSGO cheats for quite some time and it has only been limited to me and a couple of friends. But since none of use are playing CS anymore I'm thinking about making it into a subscription service. Its a "AI" powered cheat kinda, the cheat itself does not have any sort of AI but the building process of the cheat has. When the user pressed the "Load cheat button" in the loader it sends a request to my API that in turn sends another request to my build server that have a "AI" that have been trained with a ton of different hooking methods, different functions, classes, etc. The AI will then modify the source with a mix of the learned data that it has and when its complete it will build the source, if the build were to fail the error output and a copy of the source will be uploaded to a storage server so I can debug and fix it later. And if the build is successful it will take the DLL and get its signature and compare it to all other builds that have been made, and if there have been a build with the same signature it will discard the DLL and source and redo the whole process. If the signature is unique the DLL will be streamed over to the loader and then injected into the game. And so far it have been working great, though I'm not 100% sure if I should complete this "project" and release it to the public or just do it for fun. I hope you release it soon! 😊 keep it up brother 😁 Quote Link to comment Share on other sites More sharing options...
Raven Posted November 3, 2021 Author Share Posted November 3, 2021 Some progress is being made: Improved FAQ section. Improved license system. Abillity to request a new license in case of hardware upgrade. Downloads section. Replaced logs section with a section that displays all computers that have been authorized with the users license key(s). Added login screen. Added notifications sytem with queue. Added license request warning modal. An idea I have is to maybe create a SaaS like authed.gg but more secure. The idea would be something like this: The provider creates an account They can choose to connect their forum and proxy all API request through the service. They can add a direct download URL to the cheat (it gets proxied through our API and delivered through TCP and not by a HTTP request). See and manage all active subscriptions and licenses & also manage users (banning, revoking, transfering licenses etc). The provider will also get access to a secure C++ & C# library with update system and there will also be a client in respective language as an example to see how the system works. Every API request and injection will be logged so that they can monitor the activity and they will also be able to see active sessions and disable cheats / clients live. The idea is to let providers focus on the cheat development itself and not having to worry about security and spend time developing their own system & APIs. The users will also be able to sign in on a dashboard where they can see their license and download the client. That will be optional if the provider wants to just have the API system and instead supply the users with the client on their own. Would this be a good idea to start working on in the future? 6 Quote Link to comment Share on other sites More sharing options...
LiviuDev Posted December 28, 2021 Share Posted December 28, 2021 On 11/3/2021 at 9:35 PM, Raven said: Some progress is being made: Improved FAQ section. Improved license system. Abillity to request a new license in case of hardware upgrade. Downloads section. Replaced logs section with a section that displays all computers that have been authorized with the users license key(s). Added login screen. Added notifications sytem with queue. Added license request warning modal. An idea I have is to maybe create a SaaS like authed.gg but more secure. The idea would be something like this: The provider creates an account They can choose to connect their forum and proxy all API request through the service. They can add a direct download URL to the cheat (it gets proxied through our API and delivered through TCP and not by a HTTP request). See and manage all active subscriptions and licenses & also manage users (banning, revoking, transfering licenses etc). The provider will also get access to a secure C++ & C# library with update system and there will also be a client in respective language as an example to see how the system works. Every API request and injection will be logged so that they can monitor the activity and they will also be able to see active sessions and disable cheats / clients live. The idea is to let providers focus on the cheat development itself and not having to worry about security and spend time developing their own system & APIs. The users will also be able to sign in on a dashboard where they can see their license and download the client. That will be optional if the provider wants to just have the API system and instead supply the users with the client on their own. Would this be a good idea to start working on in the future? Any update? 🙂 Can't wait for the relase Quote Link to comment Share on other sites More sharing options...
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