btc Posted March 16, 2021 Author Share Posted March 16, 2021 3 minutes ago, Mouwrits_ said: Hello again, when i search for void GUI::renderNewGui in the original osiris i cant find it even if i search in entire solution? 2ddd1a04440aad5e8e50d56635cba07a.mp4 1 Quote Link to comment Share on other sites More sharing options...
btc Posted March 16, 2021 Author Share Posted March 16, 2021 Just now, btc said: 2ddd1a04440aad5e8e50d56635cba07a.mp4 757.37 kB · 0 downloads 2ddd1a04440aad5e8e50d56635cba07a.mp4 757.37 kB · 0 downloads you should find it in gui.cpp 7 1 Quote Link to comment Share on other sites More sharing options...
mouwrits Posted March 16, 2021 Share Posted March 16, 2021 when i paste this in the rendernewgui: ImGuiStyle * style = &ImGui::GetStyle(); style->WindowPadding = ImVec2(15, 15); style->WindowRounding = 5.0f; style->FramePadding = ImVec2(5, 5); style->FrameRounding = 4.0f; style->ItemSpacing = ImVec2(12, 8); style->ItemInnerSpacing = ImVec2(8, 6); style->IndentSpacing = 25.0f; style->ScrollbarSize = 15.0f; style->ScrollbarRounding = 9.0f; style->GrabMinSize = 5.0f; style->GrabRounding = 3.0f; style->Colors[ImGuiCol_Text] = ImVec4(0.80f, 0.80f, 0.83f, 1.00f); style->Colors[ImGuiCol_TextDisabled] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); style->Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f); style->Colors[ImGuiCol_PopupBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f); style->Colors[ImGuiCol_Border] = ImVec4(0.80f, 0.80f, 0.83f, 0.88f); style->Colors[ImGuiCol_BorderShadow] = ImVec4(0.92f, 0.91f, 0.88f, 0.00f); style->Colors[ImGuiCol_FrameBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); style->Colors[ImGuiCol_FrameBgActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_TitleBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 0.98f, 0.95f, 0.75f); style->Colors[ImGuiCol_TitleBgActive] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f); style->Colors[ImGuiCol_MenuBarBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); style->Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_ComboBg] = ImVec4(0.19f, 0.18f, 0.21f, 1.00f); style->Colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); style->Colors[ImGuiCol_SliderGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); style->Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_Button] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_ButtonHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); style->Colors[ImGuiCol_ButtonActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_Header] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_HeaderHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_HeaderActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_Column] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_ColumnHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); style->Colors[ImGuiCol_ColumnActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); style->Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_CloseButton] = ImVec4(0.40f, 0.39f, 0.38f, 0.16f); style->Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.40f, 0.39f, 0.38f, 0.39f); style->Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.40f, 0.39f, 0.38f, 1.00f); style->Colors[ImGuiCol_PlotLines] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); style->Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); style->Colors[ImGuiCol_PlotHistogram] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); style->Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); style->Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f); style->Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(1.00f, 0.98f, 0.95f, 0.73f); which i found online it doesnt work Quote Link to comment Share on other sites More sharing options...
mouwrits Posted March 16, 2021 Share Posted March 16, 2021 sorry that i ask so much, but when i make a imgui menu i can interact through the menu with the game how do i fix this? Quote Link to comment Share on other sites More sharing options...
btc Posted March 16, 2021 Author Share Posted March 16, 2021 15 minutes ago, Mouwrits_ said: when i paste this in the rendernewgui: ImGuiStyle * style = &ImGui::GetStyle(); style->WindowPadding = ImVec2(15, 15); style->WindowRounding = 5.0f; style->FramePadding = ImVec2(5, 5); style->FrameRounding = 4.0f; style->ItemSpacing = ImVec2(12, 8); style->ItemInnerSpacing = ImVec2(8, 6); style->IndentSpacing = 25.0f; style->ScrollbarSize = 15.0f; style->ScrollbarRounding = 9.0f; style->GrabMinSize = 5.0f; style->GrabRounding = 3.0f; style->Colors[ImGuiCol_Text] = ImVec4(0.80f, 0.80f, 0.83f, 1.00f); style->Colors[ImGuiCol_TextDisabled] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); style->Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f); style->Colors[ImGuiCol_PopupBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f); style->Colors[ImGuiCol_Border] = ImVec4(0.80f, 0.80f, 0.83f, 0.88f); style->Colors[ImGuiCol_BorderShadow] = ImVec4(0.92f, 0.91f, 0.88f, 0.00f); style->Colors[ImGuiCol_FrameBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); style->Colors[ImGuiCol_FrameBgActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_TitleBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 0.98f, 0.95f, 0.75f); style->Colors[ImGuiCol_TitleBgActive] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f); style->Colors[ImGuiCol_MenuBarBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); style->Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_ComboBg] = ImVec4(0.19f, 0.18f, 0.21f, 1.00f); style->Colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); style->Colors[ImGuiCol_SliderGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); style->Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_Button] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_ButtonHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); style->Colors[ImGuiCol_ButtonActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_Header] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_HeaderHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_HeaderActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_Column] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_ColumnHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); style->Colors[ImGuiCol_ColumnActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); style->Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_CloseButton] = ImVec4(0.40f, 0.39f, 0.38f, 0.16f); style->Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.40f, 0.39f, 0.38f, 0.39f); style->Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.40f, 0.39f, 0.38f, 1.00f); style->Colors[ImGuiCol_PlotLines] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); style->Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); style->Colors[ImGuiCol_PlotHistogram] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); style->Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); style->Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f); style->Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(1.00f, 0.98f, 0.95f, 0.73f); which i found online it doesnt work ImGuiStyle* style = &ImGui::GetStyle(); style->WindowPadding = ImVec2(15, 15); style->WindowRounding = 5.0f; style->FramePadding = ImVec2(5, 5); style->FrameRounding = 4.0f; style->ItemSpacing = ImVec2(12, 8); style->ItemInnerSpacing = ImVec2(8, 6); style->IndentSpacing = 25.0f; style->ScrollbarSize = 15.0f; style->ScrollbarRounding = 9.0f; style->GrabMinSize = 5.0f; style->GrabRounding = 3.0f; style->Colors[ImGuiCol_Text] = ImVec4(0.80f, 0.80f, 0.83f, 1.00f); style->Colors[ImGuiCol_TextDisabled] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); style->Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_PopupBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f); style->Colors[ImGuiCol_Border] = ImVec4(0.80f, 0.80f, 0.83f, 0.88f); style->Colors[ImGuiCol_BorderShadow] = ImVec4(0.92f, 0.91f, 0.88f, 0.00f); style->Colors[ImGuiCol_FrameBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); style->Colors[ImGuiCol_FrameBgActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_TitleBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 0.98f, 0.95f, 0.75f); style->Colors[ImGuiCol_TitleBgActive] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f); style->Colors[ImGuiCol_MenuBarBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); style->Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); style->Colors[ImGuiCol_SliderGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); style->Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_Button] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_ButtonHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); style->Colors[ImGuiCol_ButtonActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_Header] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); style->Colors[ImGuiCol_HeaderHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_HeaderActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); style->Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); style->Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); style->Colors[ImGuiCol_PlotLines] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); style->Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); style->Colors[ImGuiCol_PlotHistogram] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); style->Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); style->Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f); you just need to remove those ImGuiCols which isn't created on this source Quote Link to comment Share on other sites More sharing options...
mouwrits Posted March 16, 2021 Share Posted March 16, 2021 one last thing, with: ImGui::SetCursorPos(ImVec2{ 2, 2 }); draw->AddRectFilled(ImVec2(pos.x + 0, pos.y + 0), ImVec2(pos.x + 777, pos.y + 702), ImColor(22, 22, 28, 255)); //BG draw->AddRectFilled(ImVec2(pos.x + 0, pos.y + 0), ImVec2(pos.x + 50, pos.y + 702), ImColor(31, 31, 39, 255)); //LEFT draw->AddRectFilled(ImVec2(pos.x + 0, pos.y + 680), ImVec2(pos.x + 777, pos.y + 702), ImColor(17, 17, 23, 255)); //DOWN draw->AddText(ImVec2(pos.x + 7, pos.y + 684), ImColor(255, 255, 255), "Osiris V2 For Counter-Strike: Global Offensive"); draw->AddText(ImVec2(pos.x + 640, pos.y + 684), ImColor(255, 255, 255), "2.0"); it says draw is undefined and pos is undefined? Quote Link to comment Share on other sites More sharing options...
mouwrits Posted March 16, 2021 Share Posted March 16, 2021 how do i fix this? Quote Link to comment Share on other sites More sharing options...
mouwrits Posted March 16, 2021 Share Posted March 16, 2021 it gives all these errors Quote Link to comment Share on other sites More sharing options...
Flowww Posted March 16, 2021 Share Posted March 16, 2021 (edited) it crashes when i have a decoy in hand Edited March 16, 2021 by Flowww Quote Link to comment Share on other sites More sharing options...
btc Posted March 16, 2021 Author Share Posted March 16, 2021 1 hour ago, Mouwrits_ said: it gives all these errors ImGuiStyle* style = &ImGui::GetStyle(); this fixes the problem Quote Link to comment Share on other sites More sharing options...
btc Posted March 16, 2021 Author Share Posted March 16, 2021 1 hour ago, Flowww said: it crashes when i have a decoy in hand I think it's bc the new update, please attach debugger into csgo and try it again, then send the log here or the dms https://docs.microsoft.com/en-us/visualstudio/debugger/attach-to-running-processes-with-the-visual-studio-debugger?view=vs-2019 5 Quote Link to comment Share on other sites More sharing options...
Flowww Posted March 16, 2021 Share Posted March 16, 2021 i attached it nothing shows up Quote Link to comment Share on other sites More sharing options...
mouwrits Posted March 16, 2021 Share Posted March 16, 2021 @btc where to put ImGuiStyle* style = &ImGui::GetStyle(); Quote Link to comment Share on other sites More sharing options...
btc Posted March 16, 2021 Author Share Posted March 16, 2021 1 hour ago, Mouwrits_ said: @btc where to put ImGuiStyle* style = &ImGui::GetStyle(); Quote Link to comment Share on other sites More sharing options...
btc Posted March 16, 2021 Author Share Posted March 16, 2021 3 hours ago, Flowww said: i attached it nothing shows up Does it crash when you try to throw the decoy while debugging? did you attach csgo.exe? Quote Link to comment Share on other sites More sharing options...
Flowww Posted March 16, 2021 Share Posted March 16, 2021 yes when i select the decoy or smoke it crashes you can see its attached Quote Link to comment Share on other sites More sharing options...
btc Posted March 16, 2021 Author Share Posted March 16, 2021 25 minutes ago, Flowww said: yes when i select the decoy or smoke it crashes you can see its attached I will try to resolve this issue as soon as possible Quote Link to comment Share on other sites More sharing options...
btc Posted March 16, 2021 Author Share Posted March 16, 2021 27 minutes ago, Flowww said: yes when i select the decoy or smoke it crashes you can see its attached what features did you use when u crash? have you tried without enabling any features Quote Link to comment Share on other sites More sharing options...
Flowww Posted March 16, 2021 Share Posted March 16, 2021 (edited) the first time i made a legit config (bhop trigger bot aim bot) then i saw that it did that and tried it without any features on and it did the same Edited March 16, 2021 by Flowww Quote Link to comment Share on other sites More sharing options...
btc Posted March 16, 2021 Author Share Posted March 16, 2021 12 minutes ago, Flowww said: the first time i made a legit config (bhop trigger bot aim bot) then i saw that it did that and tried it without any features on and it did the same For now, do not use decoys, I will try to resolve this issue Quote Link to comment Share on other sites More sharing options...
Flowww Posted March 16, 2021 Share Posted March 16, 2021 ok thx Quote Link to comment Share on other sites More sharing options...
mouwrits Posted March 16, 2021 Share Posted March 16, 2021 @btc still not know how i fix this. it still gives me these errors after adding "ImGuiStyle* style = &ImGui::GetStyle();" Quote Link to comment Share on other sites More sharing options...
btc Posted March 16, 2021 Author Share Posted March 16, 2021 1 minute ago, Mouwrits_ said: @btc still not know how i fix this. it still gives me these errors after adding "ImGuiStyle* style = &ImGui::GetStyle();" send GUI.cpp to my dms Quote Link to comment Share on other sites More sharing options...
Chicken321 Posted April 17, 2021 Share Posted April 17, 2021 where can i change "osiris" name to name what i want to be in there? Quote Link to comment Share on other sites More sharing options...
btc Posted April 17, 2021 Author Share Posted April 17, 2021 2 hours ago, Chicken321 said: where can i change "osiris" name to name what i want to be in there? ImGui::Begin("Osiris", nullptr, windowFlags); Quote Link to comment Share on other sites More sharing options...
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