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source offsets for cs go


emiprohitman
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hi guys, this theme is dedicated to offsets in cs go

this theme will be updated

new offsets will be published in the comments

14.11.2019 offsets code: 

Quote
  1. {
  2. "timestamp": 1576321707,
  3. "signatures": {
  4. "anim_overlays": 10624,
  5. "clientstate_choked_commands": 19752,
  6. "clientstate_delta_ticks": 372,
  7. "clientstate_last_outgoing_command": 19748,
  8. "clientstate_net_channel": 156,
  9. "convar_name_hash_table": 192760,
  10. "dwClientState": 5803428,
  11. "dwClientState_GetLocalPlayer": 384,
  12. "dwClientState_IsHLTV": 19776,
  13. "dwClientState_Map": 652,
  14. "dwClientState_MapDirectory": 392,
  15. "dwClientState_MaxPlayer": 904,
  16. "dwClientState_PlayerInfo": 21176,
  17. "dwClientState_State": 264,
  18. "dwClientState_ViewAngles": 19848,
  19. "dwEntityList": 80987644,
  20. "dwForceAttack": 51829948,
  21. "dwForceAttack2": 51829960,
  22. "dwForceBackward": 51830032,
  23. "dwForceForward": 51830044,
  24. "dwForceJump": 85851676,
  25. "dwForceLeft": 51829912,
  26. "dwForceRight": 51829900,
  27. "dwGameDir": 6452464,
  28. "dwGameRulesProxy": 86323468,
  29. "dwGetAllClasses": 13953988,
  30. "dwGlobalVars": 5802664,
  31. "dwGlowObjectManager": 86498992,
  32. "dwInput": 85489560,
  33. "dwInterfaceLinkList": 9390596,
  34. "dwLocalPlayer": 13798060,
  35. "dwMouseEnable": 13821520,
  36. "dwMouseEnablePtr": 13821472,
  37. "dwPlayerResource": 51822652,
  38. "dwRadarBase": 85398364,
  39. "dwSensitivity": 13821164,
  40. "dwSensitivityPtr": 13821120,
  41. "dwSetClanTag": 564000,
  42. "dwViewMatrix": 80928788,
  43. "dwWeaponTable": 85492316,
  44. "dwWeaponTableIndex": 12860,
  45. "dwYawPtr": 13820592,
  46. "dwZoomSensitivityRatioPtr": 13841616,
  47. "dwbSendPackets": 865082,
  48. "dwppDirect3DDevice9": 679984,
  49. "find_hud_element": 1628616144,
  50. "force_update_spectator_glow": 3767890,
  51. "interface_engine_cvar": 256492,
  52. "is_c4_owner": 3818128,
  53. "m_bDormant": 237,
  54. "m_flSpawnTime": 41824,
  55. "m_pStudioHdr": 10572,
  56. "m_pitchClassPtr": 85399032,
  57. "m_yawClassPtr": 13820592,
  58. "model_ambient_min": 5815748,
  59. "set_abs_angles": 1895040,
  60. "set_abs_origin": 1894592
  61. },
  62. "netvars": {
  63. "cs_gamerules_data": 0,
  64. "m_ArmorValue": 45928,
  65. "m_Collision": 800,
  66. "m_CollisionGroup": 1140,
  67. "m_Local": 12220,
  68. "m_MoveType": 604,
  69. "m_OriginalOwnerXuidHigh": 12724,
  70. "m_OriginalOwnerXuidLow": 12720,
  71. "m_SurvivalGameRuleDecisionTypes": 4896,
  72. "m_SurvivalRules": 3320,
  73. "m_aimPunchAngle": 12332,
  74. "m_aimPunchAngleVel": 12344,
  75. "m_angEyeAnglesX": 45932,
  76. "m_angEyeAnglesY": 45936,
  77. "m_bBombPlanted": 2461,
  78. "m_bFreezePeriod": 32,
  79. "m_bGunGameImmunity": 14640,
  80. "m_bHasDefuser": 45944,
  81. "m_bHasHelmet": 45916,
  82. "m_bInReload": 12933,
  83. "m_bIsDefusing": 14620,
  84. "m_bIsQueuedMatchmaking": 116,
  85. "m_bIsScoped": 14612,
  86. "m_bIsValveDS": 117,
  87. "m_bSpotted": 2365,
  88. "m_bSpottedByMask": 2432,
  89. "m_bStartedArming": 13264,
  90. "m_bUseCustomAutoExposureMax": 2521,
  91. "m_bUseCustomAutoExposureMin": 2520,
  92. "m_bUseCustomBloomScale": 2522,
  93. "m_clrRender": 112,
  94. "m_dwBoneMatrix": 9896,
  95. "m_fAccuracyPenalty": 13072,
  96. "m_fFlags": 260,
  97. "m_flC4Blow": 10640,
  98. "m_flCustomAutoExposureMax": 2528,
  99. "m_flCustomAutoExposureMin": 2524,
  100. "m_flCustomBloomScale": 2532,
  101. "m_flDefuseCountDown": 10668,
  102. "m_flDefuseLength": 10664,
  103. "m_flFallbackWear": 12736,
  104. "m_flFlashDuration": 42000,
  105. "m_flFlashMaxAlpha": 41996,
  106. "m_flLastBoneSetupTime": 10532,
  107. "m_flLowerBodyYawTarget": 14972,
  108. "m_flNextAttack": 11632,
  109. "m_flNextPrimaryAttack": 12824,
  110. "m_flSimulationTime": 616,
  111. "m_flTimerLength": 10644,
  112. "m_hActiveWeapon": 12024,
  113. "m_hMyWeapons": 11768,
  114. "m_hObserverTarget": 13192,
  115. "m_hOwner": 10700,
  116. "m_hOwnerEntity": 332,
  117. "m_iAccountID": 12232,
  118. "m_iClip1": 12868,
  119. "m_iCompetitiveRanking": 6788,
  120. "m_iCompetitiveWins": 7048,
  121. "m_iCrosshairId": 46036,
  122. "m_iEntityQuality": 12204,
  123. "m_iFOV": 12772,
  124. "m_iFOVStart": 12776,
  125. "m_iGlowIndex": 42024,
  126. "m_iHealth": 256,
  127. "m_iItemDefinitionIndex": 12202,
  128. "m_iItemIDHigh": 12224,
  129. "m_iMostRecentModelBoneCounter": 9872,
  130. "m_iObserverMode": 13172,
  131. "m_iShotsFired": 41856,
  132. "m_iState": 12856,
  133. "m_iTeamNum": 244,
  134. "m_lifeState": 607,
  135. "m_nFallbackPaintKit": 12728,
  136. "m_nFallbackSeed": 12732,
  137. "m_nFallbackStatTrak": 12740,
  138. "m_nForceBone": 9868,
  139. "m_nTickBase": 13356,
  140. "m_rgflCoordinateFrame": 1092,
  141. "m_szCustomName": 12348,
  142. "m_szLastPlaceName": 13744,
  143. "m_thirdPersonViewAngles": 12760,
  144. "m_vecOrigin": 312,
  145. "m_vecVelocity": 276,
  146. "m_vecViewOffset": 264,
  147. "m_viewPunchAngle": 12320
  148. }
  149. }
Spoiler

 

 

Edited by emiprohitman
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14th December 2019

Quote
  1. {
  2. "timestamp": 1576321707,
  3. "signatures": {
  4. "anim_overlays": 10624,
  5. "clientstate_choked_commands": 19752,
  6. "clientstate_delta_ticks": 372,
  7. "clientstate_last_outgoing_command": 19748,
  8. "clientstate_net_channel": 156,
  9. "convar_name_hash_table": 192760,
  10. "dwClientState": 5803428,
  11. "dwClientState_GetLocalPlayer": 384,
  12. "dwClientState_IsHLTV": 19776,
  13. "dwClientState_Map": 652,
  14. "dwClientState_MapDirectory": 392,
  15. "dwClientState_MaxPlayer": 904,
  16. "dwClientState_PlayerInfo": 21176,
  17. "dwClientState_State": 264,
  18. "dwClientState_ViewAngles": 19848,
  19. "dwEntityList": 80987644,
  20. "dwForceAttack": 51829948,
  21. "dwForceAttack2": 51829960,
  22. "dwForceBackward": 51830032,
  23. "dwForceForward": 51830044,
  24. "dwForceJump": 85851676,
  25. "dwForceLeft": 51829912,
  26. "dwForceRight": 51829900,
  27. "dwGameDir": 6452464,
  28. "dwGameRulesProxy": 86323468,
  29. "dwGetAllClasses": 13953988,
  30. "dwGlobalVars": 5802664,
  31. "dwGlowObjectManager": 86498992,
  32. "dwInput": 85489560,
  33. "dwInterfaceLinkList": 9390596,
  34. "dwLocalPlayer": 13798060,
  35. "dwMouseEnable": 13821520,
  36. "dwMouseEnablePtr": 13821472,
  37. "dwPlayerResource": 51822652,
  38. "dwRadarBase": 85398364,
  39. "dwSensitivity": 13821164,
  40. "dwSensitivityPtr": 13821120,
  41. "dwSetClanTag": 564000,
  42. "dwViewMatrix": 80928788,
  43. "dwWeaponTable": 85492316,
  44. "dwWeaponTableIndex": 12860,
  45. "dwYawPtr": 13820592,
  46. "dwZoomSensitivityRatioPtr": 13841616,
  47. "dwbSendPackets": 865082,
  48. "dwppDirect3DDevice9": 679984,
  49. "find_hud_element": 1628616144,
  50. "force_update_spectator_glow": 3767890,
  51. "interface_engine_cvar": 256492,
  52. "is_c4_owner": 3818128,
  53. "m_bDormant": 237,
  54. "m_flSpawnTime": 41824,
  55. "m_pStudioHdr": 10572,
  56. "m_pitchClassPtr": 85399032,
  57. "m_yawClassPtr": 13820592,
  58. "model_ambient_min": 5815748,
  59. "set_abs_angles": 1895040,
  60. "set_abs_origin": 1894592
  61. },
  62. "netvars": {
  63. "cs_gamerules_data": 0,
  64. "m_ArmorValue": 45928,
  65. "m_Collision": 800,
  66. "m_CollisionGroup": 1140,
  67. "m_Local": 12220,
  68. "m_MoveType": 604,
  69. "m_OriginalOwnerXuidHigh": 12724,
  70. "m_OriginalOwnerXuidLow": 12720,
  71. "m_SurvivalGameRuleDecisionTypes": 4896,
  72. "m_SurvivalRules": 3320,
  73. "m_aimPunchAngle": 12332,
  74. "m_aimPunchAngleVel": 12344,
  75. "m_angEyeAnglesX": 45932,
  76. "m_angEyeAnglesY": 45936,
  77. "m_bBombPlanted": 2461,
  78. "m_bFreezePeriod": 32,
  79. "m_bGunGameImmunity": 14640,
  80. "m_bHasDefuser": 45944,
  81. "m_bHasHelmet": 45916,
  82. "m_bInReload": 12933,
  83. "m_bIsDefusing": 14620,
  84. "m_bIsQueuedMatchmaking": 116,
  85. "m_bIsScoped": 14612,
  86. "m_bIsValveDS": 117,
  87. "m_bSpotted": 2365,
  88. "m_bSpottedByMask": 2432,
  89. "m_bStartedArming": 13264,
  90. "m_bUseCustomAutoExposureMax": 2521,
  91. "m_bUseCustomAutoExposureMin": 2520,
  92. "m_bUseCustomBloomScale": 2522,
  93. "m_clrRender": 112,
  94. "m_dwBoneMatrix": 9896,
  95. "m_fAccuracyPenalty": 13072,
  96. "m_fFlags": 260,
  97. "m_flC4Blow": 10640,
  98. "m_flCustomAutoExposureMax": 2528,
  99. "m_flCustomAutoExposureMin": 2524,
  100. "m_flCustomBloomScale": 2532,
  101. "m_flDefuseCountDown": 10668,
  102. "m_flDefuseLength": 10664,
  103. "m_flFallbackWear": 12736,
  104. "m_flFlashDuration": 42000,
  105. "m_flFlashMaxAlpha": 41996,
  106. "m_flLastBoneSetupTime": 10532,
  107. "m_flLowerBodyYawTarget": 14972,
  108. "m_flNextAttack": 11632,
  109. "m_flNextPrimaryAttack": 12824,
  110. "m_flSimulationTime": 616,
  111. "m_flTimerLength": 10644,
  112. "m_hActiveWeapon": 12024,
  113. "m_hMyWeapons": 11768,
  114. "m_hObserverTarget": 13192,
  115. "m_hOwner": 10700,
  116. "m_hOwnerEntity": 332,
  117. "m_iAccountID": 12232,
  118. "m_iClip1": 12868,
  119. "m_iCompetitiveRanking": 6788,
  120. "m_iCompetitiveWins": 7048,
  121. "m_iCrosshairId": 46036,
  122. "m_iEntityQuality": 12204,
  123. "m_iFOV": 12772,
  124. "m_iFOVStart": 12776,
  125. "m_iGlowIndex": 42024,
  126. "m_iHealth": 256,
  127. "m_iItemDefinitionIndex": 12202,
  128. "m_iItemIDHigh": 12224,
  129. "m_iMostRecentModelBoneCounter": 9872,
  130. "m_iObserverMode": 13172,
  131. "m_iShotsFired": 41856,
  132. "m_iState": 12856,
  133. "m_iTeamNum": 244,
  134. "m_lifeState": 607,
  135. "m_nFallbackPaintKit": 12728,
  136. "m_nFallbackSeed": 12732,
  137. "m_nFallbackStatTrak": 12740,
  138. "m_nForceBone": 9868,
  139. "m_nTickBase": 13356,
  140. "m_rgflCoordinateFrame": 1092,
  141. "m_szCustomName": 12348,
  142. "m_szLastPlaceName": 13744,
  143. "m_thirdPersonViewAngles": 12760,
  144. "m_vecOrigin": 312,
  145. "m_vecVelocity": 276,
  146. "m_vecViewOffset": 264,
  147. "m_viewPunchAngle": 12320
  148. }
  149. }

 

 

 

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  1. static auto UpdateAnimState = Utils::PatternScan("client_panorama.dll", "55 8B EC 83 E4 F8 83 EC 18 56 57 8B F9 F3 0F 11 54 24");
  2.  
  3. static Fn AbsAngles = (Fn)(Utils::FindPattern("client_panorama.dll", (BYTE*)"\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x64\x53\x56\x57\x8B\xF1\xE8", "xxxxxxxxxxxxxxx"));
  4.  
  5. static Fn AbsOrigin = (Fn)Utils::FindSignature("client_panorama.dll", "55 8B EC 83 E4 F8 51 53 56 57 8B F1 E8");
  6.  
  7. static Fn AbsVelocity = (Fn)Utils::FindSignature("client_panorama.dll", "55 8B EC 83 E4 F8 83 EC 0C 53 56 57 8B 7D 08 8B F1 F3");
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  • 2 weeks later...
  • 3 weeks later...
using System;
   
  // 2020-01-14 00:49:18.698648200 UTC
   
  namespace hazedumper
  {
  public const Int32 timestamp = 1578962958;
  public static class netvars
  {
  public const Int32 cs_gamerules_data = 0x0;
  public const Int32 m_ArmorValue = 0xB368;
  public const Int32 m_Collision = 0x320;
  public const Int32 m_CollisionGroup = 0x474;
  public const Int32 m_Local = 0x2FBC;
  public const Int32 m_MoveType = 0x25C;
  public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
  public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
  public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
  public const Int32 m_SurvivalRules = 0xCF8;
  public const Int32 m_aimPunchAngle = 0x302C;
  public const Int32 m_aimPunchAngleVel = 0x3038;
  public const Int32 m_angEyeAnglesX = 0xB36C;
  public const Int32 m_angEyeAnglesY = 0xB370;
  public const Int32 m_bBombPlanted = 0x99D;
  public const Int32 m_bFreezePeriod = 0x20;
  public const Int32 m_bGunGameImmunity = 0x3930;
  public const Int32 m_bHasDefuser = 0xB378;
  public const Int32 m_bHasHelmet = 0xB35C;
  public const Int32 m_bInReload = 0x3285;
  public const Int32 m_bIsDefusing = 0x391C;
  public const Int32 m_bIsQueuedMatchmaking = 0x74;
  public const Int32 m_bIsScoped = 0x3914;
  public const Int32 m_bIsValveDS = 0x75;
  public const Int32 m_bSpotted = 0x93D;
  public const Int32 m_bSpottedByMask = 0x980;
  public const Int32 m_bStartedArming = 0x33D0;
  public const Int32 m_bUseCustomAutoExposureMax = 0x9D9;
  public const Int32 m_bUseCustomAutoExposureMin = 0x9D8;
  public const Int32 m_bUseCustomBloomScale = 0x9DA;
  public const Int32 m_clrRender = 0x70;
  public const Int32 m_dwBoneMatrix = 0x26A8;
  public const Int32 m_fAccuracyPenalty = 0x3310;
  public const Int32 m_fFlags = 0x104;
  public const Int32 m_flC4Blow = 0x2990;
  public const Int32 m_flCustomAutoExposureMax = 0x9E0;
  public const Int32 m_flCustomAutoExposureMin = 0x9DC;
  public const Int32 m_flCustomBloomScale = 0x9E4;
  public const Int32 m_flDefuseCountDown = 0x29AC;
  public const Int32 m_flDefuseLength = 0x29A8;
  public const Int32 m_flFallbackWear = 0x31C0;
  public const Int32 m_flFlashDuration = 0xA410;
  public const Int32 m_flFlashMaxAlpha = 0xA40C;
  public const Int32 m_flLastBoneSetupTime = 0x2924;
  public const Int32 m_flLowerBodyYawTarget = 0x3A7C;
  public const Int32 m_flNextAttack = 0x2D70;
  public const Int32 m_flNextPrimaryAttack = 0x3218;
  public const Int32 m_flSimulationTime = 0x268;
  public const Int32 m_flTimerLength = 0x2994;
  public const Int32 m_hActiveWeapon = 0x2EF8;
  public const Int32 m_hMyWeapons = 0x2DF8;
  public const Int32 m_hObserverTarget = 0x3388;
  public const Int32 m_hOwner = 0x29CC;
  public const Int32 m_hOwnerEntity = 0x14C;
  public const Int32 m_iAccountID = 0x2FC8;
  public const Int32 m_iClip1 = 0x3244;
  public const Int32 m_iCompetitiveRanking = 0x1A84;
  public const Int32 m_iCompetitiveWins = 0x1B88;
  public const Int32 m_iCrosshairId = 0xB3D4;
  public const Int32 m_iEntityQuality = 0x2FAC;
  public const Int32 m_iFOV = 0x31E4;
  public const Int32 m_iFOVStart = 0x31E8;
  public const Int32 m_iGlowIndex = 0xA428;
  public const Int32 m_iHealth = 0x100;
  public const Int32 m_iItemDefinitionIndex = 0x2FAA;
  public const Int32 m_iItemIDHigh = 0x2FC0;
  public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
  public const Int32 m_iObserverMode = 0x3374;
  public const Int32 m_iShotsFired = 0xA380;
  public const Int32 m_iState = 0x3238;
  public const Int32 m_iTeamNum = 0xF4;
  public const Int32 m_lifeState = 0x25F;
  public const Int32 m_nFallbackPaintKit = 0x31B8;
  public const Int32 m_nFallbackSeed = 0x31BC;
  public const Int32 m_nFallbackStatTrak = 0x31C4;
  public const Int32 m_nForceBone = 0x268C;
  public const Int32 m_nTickBase = 0x342C;
  public const Int32 m_rgflCoordinateFrame = 0x444;
  public const Int32 m_szCustomName = 0x303C;
  public const Int32 m_szLastPlaceName = 0x35B0;
  public const Int32 m_thirdPersonViewAngles = 0x31D8;
  public const Int32 m_vecOrigin = 0x138;
  public const Int32 m_vecVelocity = 0x114;
  public const Int32 m_vecViewOffset = 0x108;
  public const Int32 m_viewPunchAngle = 0x3020;
  }
  public static class signatures
  {
  public const Int32 anim_overlays = 0x2980;
  public const Int32 clientstate_choked_commands = 0x4D28;
  public const Int32 clientstate_delta_ticks = 0x174;
  public const Int32 clientstate_last_outgoing_command = 0x4D24;
  public const Int32 clientstate_net_channel = 0x9C;
  public const Int32 convar_name_hash_table = 0x2F0F8;
  public const Int32 dwClientState = 0x588D9C;
  public const Int32 dwClientState_GetLocalPlayer = 0x180;
  public const Int32 dwClientState_IsHLTV = 0x4D40;
  public const Int32 dwClientState_Map = 0x28C;
  public const Int32 dwClientState_MapDirectory = 0x188;
  public const Int32 dwClientState_MaxPlayer = 0x388;
  public const Int32 dwClientState_PlayerInfo = 0x52B8;
  public const Int32 dwClientState_State = 0x108;
  public const Int32 dwClientState_ViewAngles = 0x4D88;
  public const Int32 dwEntityList = 0x4D3D5DC;
  public const Int32 dwForceAttack = 0x316EC9C;
  public const Int32 dwForceAttack2 = 0x316ECA8;
  public const Int32 dwForceBackward = 0x316ECF0;
  public const Int32 dwForceForward = 0x316ECFC;
  public const Int32 dwForceJump = 0x51E0E00;
  public const Int32 dwForceLeft = 0x316EC78;
  public const Int32 dwForceRight = 0x316EC6C;
  public const Int32 dwGameDir = 0x6274F8;
  public const Int32 dwGameRulesProxy = 0x52540DC;
  public const Int32 dwGetAllClasses = 0xD4FC34;
  public const Int32 dwGlobalVars = 0x588AA0;
  public const Int32 dwGlowObjectManager = 0x527EEA0;
  public const Int32 dwInput = 0x5188778;
  public const Int32 dwInterfaceLinkList = 0x8F4DE4;
  public const Int32 dwLocalPlayer = 0xD29B1C;
  public const Int32 dwMouseEnable = 0xD2F6C0;
  public const Int32 dwMouseEnablePtr = 0xD2F690;
  public const Int32 dwPlayerResource = 0x316D01C;
  public const Int32 dwRadarBase = 0x517233C;
  public const Int32 dwSensitivity = 0xD2F55C;
  public const Int32 dwSensitivityPtr = 0xD2F530;
  public const Int32 dwSetClanTag = 0x89D60;
  public const Int32 dwViewMatrix = 0x4D2EFF4;
  public const Int32 dwWeaponTable = 0x518923C;
  public const Int32 dwWeaponTableIndex = 0x323C;
  public const Int32 dwYawPtr = 0xD2F320;
  public const Int32 dwZoomSensitivityRatioPtr = 0xD34540;
  public const Int32 dwbSendPackets = 0xD364A;
  public const Int32 dwppDirect3DDevice9 = 0xA6030;
  public const Int32 find_hud_element = 0x29B6B5D0;
  public const Int32 force_update_spectator_glow = 0x397E52;
  public const Int32 interface_engine_cvar = 0x3E9EC;
  public const Int32 is_c4_owner = 0x3A4290;
  public const Int32 m_bDormant = 0xED;
  public const Int32 m_flSpawnTime = 0xA360;
  public const Int32 m_pStudioHdr = 0x294C;
  public const Int32 m_pitchClassPtr = 0x51725D8;
  public const Int32 m_yawClassPtr = 0xD2F320;
  public const Int32 model_ambient_min = 0x58BDBC;
  public const Int32 set_abs_angles = 0x1CEA80;
  public const Int32 set_abs_origin = 0x1CE8C0;
  }
  } // namespace hazedumper
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  • 2 weeks later...

New offsets code
1/29/202

( .hpp - .Cs - .VB )

 

.hpp

#pragma once
#include <cstdint>

// 2020-01-30 02:58:06.923917600 UTC

namespace hazedumper {
constexpr ::std::int64_t timestamp = 1580353086;
namespace netvars {
constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB368;
constexpr ::std::ptrdiff_t m_Collision = 0x320;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
constexpr ::std::ptrdiff_t m_Local = 0x2FBC;
constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31B4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31B0;
constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320;
constexpr ::std::ptrdiff_t m_SurvivalRules = 0xCF8;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038;
constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB36C;
constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB370;
constexpr ::std::ptrdiff_t m_bBombPlanted = 0x99D;
constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3930;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB378;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB35C;
constexpr ::std::ptrdiff_t m_bInReload = 0x3295;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x391C;
constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x3914;
constexpr ::std::ptrdiff_t m_bIsValveDS = 0x75;
constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ::std::ptrdiff_t m_bStartedArming = 0x33E0;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3320;
constexpr ::std::ptrdiff_t m_fFlags = 0x104;
constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990;
constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC;
constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31C0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA410;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA40C;
constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924;
constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A7C;
constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3228;
constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3388;
constexpr ::std::ptrdiff_t m_hOwner = 0x29CC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3254;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB3D4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC;
constexpr ::std::ptrdiff_t m_iFOV = 0x31E4;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA428;
constexpr ::std::ptrdiff_t m_iHealth = 0x100;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0;
constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x3374;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA380;
constexpr ::std::ptrdiff_t m_iState = 0x3248;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31B8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31BC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31C4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x342C;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ::std::ptrdiff_t m_szCustomName = 0x303C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B0;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D28;
constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D24;
constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
constexpr ::std::ptrdiff_t dwClientState = 0x588D9C;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D40;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52B8;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D88;
constexpr ::std::ptrdiff_t dwEntityList = 0x4D3D6AC;
constexpr ::std::ptrdiff_t dwForceAttack = 0x316ED60;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x316ED6C;
constexpr ::std::ptrdiff_t dwForceBackward = 0x316EDB4;
constexpr ::std::ptrdiff_t dwForceForward = 0x316ED90;
constexpr ::std::ptrdiff_t dwForceJump = 0x51E0ED0;
constexpr ::std::ptrdiff_t dwForceLeft = 0x316EDA8;
constexpr ::std::ptrdiff_t dwForceRight = 0x316EDCC;
constexpr ::std::ptrdiff_t dwGameDir = 0x6274F8;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0xD4FCDC;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x588AA0;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x527EF60;
constexpr ::std::ptrdiff_t dwInput = 0x5188848;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x8F5654;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xD29B0C;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xD2F6B0;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xD2F680;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x316D0EC;
constexpr ::std::ptrdiff_t dwRadarBase = 0x517240C;
constexpr ::std::ptrdiff_t dwSensitivity = 0xD2F54C;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xD2F520;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x89D60;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4D2F0C4;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x518930C;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x324C;
constexpr ::std::ptrdiff_t dwYawPtr = 0xD2F310;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xD34530;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xD36FA;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA6030;
constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x397F32;
constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
constexpr ::std::ptrdiff_t is_c4_owner = 0x3A4360;
constexpr ::std::ptrdiff_t m_bDormant = 0xED;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C;
constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x51726A8;
constexpr ::std::ptrdiff_t m_yawClassPtr = 0xD2F310;
constexpr ::std::ptrdiff_t model_ambient_min = 0x58BDBC;
constexpr ::std::ptrdiff_t set_abs_angles = 0x1CEC00;
constexpr ::std::ptrdiff_t set_abs_origin = 0x1CEA40;
} // namespace signatures
} // namespace hazedumper

.cs

using System;

// 2020-01-30 02:58:06.923917600 UTC

namespace hazedumper
{
    public const Int32 timestamp = 1580353086;
    public static class netvars
    {
        public const Int32 cs_gamerules_data = 0x0;
        public const Int32 m_ArmorValue = 0xB368;
        public const Int32 m_Collision = 0x320;
        public const Int32 m_CollisionGroup = 0x474;
        public const Int32 m_Local = 0x2FBC;
        public const Int32 m_MoveType = 0x25C;
        public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
        public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
        public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
        public const Int32 m_SurvivalRules = 0xCF8;
        public const Int32 m_aimPunchAngle = 0x302C;
        public const Int32 m_aimPunchAngleVel = 0x3038;
        public const Int32 m_angEyeAnglesX = 0xB36C;
        public const Int32 m_angEyeAnglesY = 0xB370;
        public const Int32 m_bBombPlanted = 0x99D;
        public const Int32 m_bFreezePeriod = 0x20;
        public const Int32 m_bGunGameImmunity = 0x3930;
        public const Int32 m_bHasDefuser = 0xB378;
        public const Int32 m_bHasHelmet = 0xB35C;
        public const Int32 m_bInReload = 0x3295;
        public const Int32 m_bIsDefusing = 0x391C;
        public const Int32 m_bIsQueuedMatchmaking = 0x74;
        public const Int32 m_bIsScoped = 0x3914;
        public const Int32 m_bIsValveDS = 0x75;
        public const Int32 m_bSpotted = 0x93D;
        public const Int32 m_bSpottedByMask = 0x980;
        public const Int32 m_bStartedArming = 0x33E0;
        public const Int32 m_clrRender = 0x70;
        public const Int32 m_dwBoneMatrix = 0x26A8;
        public const Int32 m_fAccuracyPenalty = 0x3320;
        public const Int32 m_fFlags = 0x104;
        public const Int32 m_flC4Blow = 0x2990;
        public const Int32 m_flDefuseCountDown = 0x29AC;
        public const Int32 m_flDefuseLength = 0x29A8;
        public const Int32 m_flFallbackWear = 0x31C0;
        public const Int32 m_flFlashDuration = 0xA410;
        public const Int32 m_flFlashMaxAlpha = 0xA40C;
        public const Int32 m_flLastBoneSetupTime = 0x2924;
        public const Int32 m_flLowerBodyYawTarget = 0x3A7C;
        public const Int32 m_flNextAttack = 0x2D70;
        public const Int32 m_flNextPrimaryAttack = 0x3228;
        public const Int32 m_flSimulationTime = 0x268;
        public const Int32 m_flTimerLength = 0x2994;
        public const Int32 m_hActiveWeapon = 0x2EF8;
        public const Int32 m_hMyWeapons = 0x2DF8;
        public const Int32 m_hObserverTarget = 0x3388;
        public const Int32 m_hOwner = 0x29CC;
        public const Int32 m_hOwnerEntity = 0x14C;
        public const Int32 m_iAccountID = 0x2FC8;
        public const Int32 m_iClip1 = 0x3254;
        public const Int32 m_iCompetitiveRanking = 0x1A84;
        public const Int32 m_iCompetitiveWins = 0x1B88;
        public const Int32 m_iCrosshairId = 0xB3D4;
        public const Int32 m_iEntityQuality = 0x2FAC;
        public const Int32 m_iFOV = 0x31E4;
        public const Int32 m_iFOVStart = 0x31E8;
        public const Int32 m_iGlowIndex = 0xA428;
        public const Int32 m_iHealth = 0x100;
        public const Int32 m_iItemDefinitionIndex = 0x2FAA;
        public const Int32 m_iItemIDHigh = 0x2FC0;
        public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
        public const Int32 m_iObserverMode = 0x3374;
        public const Int32 m_iShotsFired = 0xA380;
        public const Int32 m_iState = 0x3248;
        public const Int32 m_iTeamNum = 0xF4;
        public const Int32 m_lifeState = 0x25F;
        public const Int32 m_nFallbackPaintKit = 0x31B8;
        public const Int32 m_nFallbackSeed = 0x31BC;
        public const Int32 m_nFallbackStatTrak = 0x31C4;
        public const Int32 m_nForceBone = 0x268C;
        public const Int32 m_nTickBase = 0x342C;
        public const Int32 m_rgflCoordinateFrame = 0x444;
        public const Int32 m_szCustomName = 0x303C;
        public const Int32 m_szLastPlaceName = 0x35B0;
        public const Int32 m_thirdPersonViewAngles = 0x31D8;
        public const Int32 m_vecOrigin = 0x138;
        public const Int32 m_vecVelocity = 0x114;
        public const Int32 m_vecViewOffset = 0x108;
        public const Int32 m_viewPunchAngle = 0x3020;
    }
    public static class signatures
    {
        public const Int32 clientstate_choked_commands = 0x4D28;
        public const Int32 clientstate_delta_ticks = 0x174;
        public const Int32 clientstate_last_outgoing_command = 0x4D24;
        public const Int32 clientstate_net_channel = 0x9C;
        public const Int32 convar_name_hash_table = 0x2F0F8;
        public const Int32 dwClientState = 0x588D9C;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_IsHLTV = 0x4D40;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x388;
        public const Int32 dwClientState_PlayerInfo = 0x52B8;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D88;
        public const Int32 dwEntityList = 0x4D3D6AC;
        public const Int32 dwForceAttack = 0x316ED60;
        public const Int32 dwForceAttack2 = 0x316ED6C;
        public const Int32 dwForceBackward = 0x316EDB4;
        public const Int32 dwForceForward = 0x316ED90;
        public const Int32 dwForceJump = 0x51E0ED0;
        public const Int32 dwForceLeft = 0x316EDA8;
        public const Int32 dwForceRight = 0x316EDCC;
        public const Int32 dwGameDir = 0x6274F8;
        public const Int32 dwGetAllClasses = 0xD4FCDC;
        public const Int32 dwGlobalVars = 0x588AA0;
        public const Int32 dwGlowObjectManager = 0x527EF60;
        public const Int32 dwInput = 0x5188848;
        public const Int32 dwInterfaceLinkList = 0x8F5654;
        public const Int32 dwLocalPlayer = 0xD29B0C;
        public const Int32 dwMouseEnable = 0xD2F6B0;
        public const Int32 dwMouseEnablePtr = 0xD2F680;
        public const Int32 dwPlayerResource = 0x316D0EC;
        public const Int32 dwRadarBase = 0x517240C;
        public const Int32 dwSensitivity = 0xD2F54C;
        public const Int32 dwSensitivityPtr = 0xD2F520;
        public const Int32 dwSetClanTag = 0x89D60;
        public const Int32 dwViewMatrix = 0x4D2F0C4;
        public const Int32 dwWeaponTable = 0x518930C;
        public const Int32 dwWeaponTableIndex = 0x324C;
        public const Int32 dwYawPtr = 0xD2F310;
        public const Int32 dwZoomSensitivityRatioPtr = 0xD34530;
        public const Int32 dwbSendPackets = 0xD36FA;
        public const Int32 dwppDirect3DDevice9 = 0xA6030;
        public const Int32 force_update_spectator_glow = 0x397F32;
        public const Int32 interface_engine_cvar = 0x3E9EC;
        public const Int32 is_c4_owner = 0x3A4360;
        public const Int32 m_bDormant = 0xED;
        public const Int32 m_pStudioHdr = 0x294C;
        public const Int32 m_pitchClassPtr = 0x51726A8;
        public const Int32 m_yawClassPtr = 0xD2F310;
        public const Int32 model_ambient_min = 0x58BDBC;
        public const Int32 set_abs_angles = 0x1CEC00;
        public const Int32 set_abs_origin = 0x1CEA40;
    }
} // namespace hazedumper

.vb

' 2020-01-30 02:58:06.923917600 UTC

Namespace hazedumper
    Public Const timestamp as Integer = &H5E32463E
    Public Shared Class netvars
        Public Const cs_gamerules_data as Integer = &H0
        Public Const m_ArmorValue as Integer = &HB368
        Public Const m_Collision as Integer = &H320
        Public Const m_CollisionGroup as Integer = &H474
        Public Const m_Local as Integer = &H2FBC
        Public Const m_MoveType as Integer = &H25C
        Public Const m_OriginalOwnerXuidHigh as Integer = &H31B4
        Public Const m_OriginalOwnerXuidLow as Integer = &H31B0
        Public Const m_SurvivalGameRuleDecisionTypes as Integer = &H1320
        Public Const m_SurvivalRules as Integer = &HCF8
        Public Const m_aimPunchAngle as Integer = &H302C
        Public Const m_aimPunchAngleVel as Integer = &H3038
        Public Const m_angEyeAnglesX as Integer = &HB36C
        Public Const m_angEyeAnglesY as Integer = &HB370
        Public Const m_bBombPlanted as Integer = &H99D
        Public Const m_bFreezePeriod as Integer = &H20
        Public Const m_bGunGameImmunity as Integer = &H3930
        Public Const m_bHasDefuser as Integer = &HB378
        Public Const m_bHasHelmet as Integer = &HB35C
        Public Const m_bInReload as Integer = &H3295
        Public Const m_bIsDefusing as Integer = &H391C
        Public Const m_bIsQueuedMatchmaking as Integer = &H74
        Public Const m_bIsScoped as Integer = &H3914
        Public Const m_bIsValveDS as Integer = &H75
        Public Const m_bSpotted as Integer = &H93D
        Public Const m_bSpottedByMask as Integer = &H980
        Public Const m_bStartedArming as Integer = &H33E0
        Public Const m_clrRender as Integer = &H70
        Public Const m_dwBoneMatrix as Integer = &H26A8
        Public Const m_fAccuracyPenalty as Integer = &H3320
        Public Const m_fFlags as Integer = &H104
        Public Const m_flC4Blow as Integer = &H2990
        Public Const m_flDefuseCountDown as Integer = &H29AC
        Public Const m_flDefuseLength as Integer = &H29A8
        Public Const m_flFallbackWear as Integer = &H31C0
        Public Const m_flFlashDuration as Integer = &HA410
        Public Const m_flFlashMaxAlpha as Integer = &HA40C
        Public Const m_flLastBoneSetupTime as Integer = &H2924
        Public Const m_flLowerBodyYawTarget as Integer = &H3A7C
        Public Const m_flNextAttack as Integer = &H2D70
        Public Const m_flNextPrimaryAttack as Integer = &H3228
        Public Const m_flSimulationTime as Integer = &H268
        Public Const m_flTimerLength as Integer = &H2994
        Public Const m_hActiveWeapon as Integer = &H2EF8
        Public Const m_hMyWeapons as Integer = &H2DF8
        Public Const m_hObserverTarget as Integer = &H3388
        Public Const m_hOwner as Integer = &H29CC
        Public Const m_hOwnerEntity as Integer = &H14C
        Public Const m_iAccountID as Integer = &H2FC8
        Public Const m_iClip1 as Integer = &H3254
        Public Const m_iCompetitiveRanking as Integer = &H1A84
        Public Const m_iCompetitiveWins as Integer = &H1B88
        Public Const m_iCrosshairId as Integer = &HB3D4
        Public Const m_iEntityQuality as Integer = &H2FAC
        Public Const m_iFOV as Integer = &H31E4
        Public Const m_iFOVStart as Integer = &H31E8
        Public Const m_iGlowIndex as Integer = &HA428
        Public Const m_iHealth as Integer = &H100
        Public Const m_iItemDefinitionIndex as Integer = &H2FAA
        Public Const m_iItemIDHigh as Integer = &H2FC0
        Public Const m_iMostRecentModelBoneCounter as Integer = &H2690
        Public Const m_iObserverMode as Integer = &H3374
        Public Const m_iShotsFired as Integer = &HA380
        Public Const m_iState as Integer = &H3248
        Public Const m_iTeamNum as Integer = &HF4
        Public Const m_lifeState as Integer = &H25F
        Public Const m_nFallbackPaintKit as Integer = &H31B8
        Public Const m_nFallbackSeed as Integer = &H31BC
        Public Const m_nFallbackStatTrak as Integer = &H31C4
        Public Const m_nForceBone as Integer = &H268C
        Public Const m_nTickBase as Integer = &H342C
        Public Const m_rgflCoordinateFrame as Integer = &H444
        Public Const m_szCustomName as Integer = &H303C
        Public Const m_szLastPlaceName as Integer = &H35B0
        Public Const m_thirdPersonViewAngles as Integer = &H31D8
        Public Const m_vecOrigin as Integer = &H138
        Public Const m_vecVelocity as Integer = &H114
        Public Const m_vecViewOffset as Integer = &H108
        Public Const m_viewPunchAngle as Integer = &H3020
    End Class
    Public Shared Class signatures
        Public Const clientstate_choked_commands as Integer = &H4D28
        Public Const clientstate_delta_ticks as Integer = &H174
        Public Const clientstate_last_outgoing_command as Integer = &H4D24
        Public Const clientstate_net_channel as Integer = &H9C
        Public Const convar_name_hash_table as Integer = &H2F0F8
        Public Const dwClientState as Integer = &H588D9C
        Public Const dwClientState_GetLocalPlayer as Integer = &H180
        Public Const dwClientState_IsHLTV as Integer = &H4D40
        Public Const dwClientState_Map as Integer = &H28C
        Public Const dwClientState_MapDirectory as Integer = &H188
        Public Const dwClientState_MaxPlayer as Integer = &H388
        Public Const dwClientState_PlayerInfo as Integer = &H52B8
        Public Const dwClientState_State as Integer = &H108
        Public Const dwClientState_ViewAngles as Integer = &H4D88
        Public Const dwEntityList as Integer = &H4D3D6AC
        Public Const dwForceAttack as Integer = &H316ED60
        Public Const dwForceAttack2 as Integer = &H316ED6C
        Public Const dwForceBackward as Integer = &H316EDB4
        Public Const dwForceForward as Integer = &H316ED90
        Public Const dwForceJump as Integer = &H51E0ED0
        Public Const dwForceLeft as Integer = &H316EDA8
        Public Const dwForceRight as Integer = &H316EDCC
        Public Const dwGameDir as Integer = &H6274F8
        Public Const dwGetAllClasses as Integer = &HD4FCDC
        Public Const dwGlobalVars as Integer = &H588AA0
        Public Const dwGlowObjectManager as Integer = &H527EF60
        Public Const dwInput as Integer = &H5188848
        Public Const dwInterfaceLinkList as Integer = &H8F5654
        Public Const dwLocalPlayer as Integer = &HD29B0C
        Public Const dwMouseEnable as Integer = &HD2F6B0
        Public Const dwMouseEnablePtr as Integer = &HD2F680
        Public Const dwPlayerResource as Integer = &H316D0EC
        Public Const dwRadarBase as Integer = &H517240C
        Public Const dwSensitivity as Integer = &HD2F54C
        Public Const dwSensitivityPtr as Integer = &HD2F520
        Public Const dwSetClanTag as Integer = &H89D60
        Public Const dwViewMatrix as Integer = &H4D2F0C4
        Public Const dwWeaponTable as Integer = &H518930C
        Public Const dwWeaponTableIndex as Integer = &H324C
        Public Const dwYawPtr as Integer = &HD2F310
        Public Const dwZoomSensitivityRatioPtr as Integer = &HD34530
        Public Const dwbSendPackets as Integer = &HD36FA
        Public Const dwppDirect3DDevice9 as Integer = &HA6030
        Public Const force_update_spectator_glow as Integer = &H397F32
        Public Const interface_engine_cvar as Integer = &H3E9EC
        Public Const is_c4_owner as Integer = &H3A4360
        Public Const m_bDormant as Integer = &HED
        Public Const m_pStudioHdr as Integer = &H294C
        Public Const m_pitchClassPtr as Integer = &H51726A8
        Public Const m_yawClassPtr as Integer = &HD2F310
        Public Const model_ambient_min as Integer = &H58BDBC
        Public Const set_abs_angles as Integer = &H1CEC00
        Public Const set_abs_origin as Integer = &H1CEA40
    End Class
End Namespace

 

Edited by artinyari
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  • 5 months later...

I need the offsets for sdk and thease things

m_MoveType = 
        m_bDormant =
        animstate =
        animlayer = 
        m_dwBoneMatrix = 
        dwPlayerResourc =

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