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source m_bSpottedByMask help


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Hi corsair! i've been working on an external and ive been trying to make a visible check for the aimbot and what i have so far crashes

Heres the visible check code

 

        if (visibleonlyaim)
        {
            int spottedByMask = *(int*)(Entity + hazedumper::netvars::m_bSpottedByMask);
            if (spottedByMask & (1 << localPlayer)) 
            {

//aimbot here
            }
        }

does anyone see anything wrong with this? any help is appreciated

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