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AlexEzz21
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I want to modify FLOWWARE and i know that the offsets are outdated but it cannot find a site or github depo to have these a link would be appreciated!

offsets.m_hObserverTarget = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_hObserverTarget"));
    offsets.m_iObserverMode = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_iObserverMode"));
    offsets.m_iHealth = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_iHealth" ) );
    offsets.m_iTeamNum = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_iTeamNum" ) );
    offsets.m_ArmorValue = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_ArmorValue" ) );
    offsets.m_bHasHelmet = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_bHasHelmet" ) );
    offsets.m_iClass = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_iClass" ) );
    offsets.m_bDormant = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_bDormant"));
    offsets.m_bGunGameImmunity = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_bGunGameImmunity" ) );
    offsets.m_lifeState = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_lifeState" ) );
    offsets.m_bIsScoped = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_bIsScoped"));
    offsets.m_fFlags = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_fFlags" ) );
    offsets.m_Local = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_Local" ) );
    offsets.m_nTickBase = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_nTickBase" ) );
    offsets.m_nForceBone = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_nForceBone" ) );
    offsets.m_angEyeAngles = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_angEyeAngles" ) );
    offsets.m_flFlashDuration = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_flFlashDuration" ) );
    offsets.m_iGlowIndex = offsets.m_flFlashDuration + 0x18;
    offsets.m_mBoneMatrix = offsets.m_nForceBone + 0x1C;
    offsets.m_nModelIndex = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_nModelIndex" ) );
    offsets.m_viewPunchAngle = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_viewPunchAngle" ) );
    offsets.m_aimPunchAngle = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_aimPunchAngle" ) );
    offsets.m_vecOrigin = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_vecOrigin" ) );
    offsets.m_vecViewOffset = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_vecViewOffset[0]" ) );
    offsets.m_vecVelocity = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_vecVelocity[0]" ) );
    offsets.m_szLastPlaceName = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_szLastPlaceName" ) );
    offsets.m_hActiveWeapon = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_hActiveWeapon"));
    offsets.m_fAccuracyPenalty = U::NetVars->GetOffset( charenc( "DT_WeaponCSBase" ), charenc( "m_fAccuracyPenalty" ) );
    offsets.m_Collision = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_Collision" ) );
    offsets.m_CollisionGroup = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_CollisionGroup" ) );
    offsets.m_iShotsFired = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_iShotsFired" ) );
    offsets.m_iWeaponID = U::NetVars->GetOffset( charenc( "DT_WeaponCSBase" ), charenc( "m_iItemDefinitionIndex" ) ); // must output 0x2F88
    offsets.m_hOwnerEntity = U::NetVars->GetOffset( charenc( "DT_BaseEntity" ), charenc( "m_hOwnerEntity" ) );
    offsets.m_nMoveType = U::NetVars->GetOffset(charenc("DT_BaseEntity"), charenc("m_nMoveType"));
    offsets.m_nHitboxSet = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_nHitboxSet" ) );
    offsets.m_bIsBroken = U::NetVars->GetOffset( charenc( "DT_BreakableSurface" ), charenc( "m_bIsBroken" ) );
    offsets.m_flC4Blow = U::NetVars->GetOffset( charenc( "DT_PlantedC4" ), charenc( "m_flC4Blow" ) );

    offsets.m_bBombTicking = U::NetVars->GetOffset(charenc("DT_PlantedC4"), charenc("m_bBombTicking"));
    offsets.m_bBombDefused = U::NetVars->GetOffset(charenc("DT_PlantedC4"), charenc("m_bBombDefused"));
    offsets.m_hBombDefuser = U::NetVars->GetOffset(charenc("DT_PlantedC4"), charenc("m_hBombDefuser"));
    offsets.m_bHasDefuser = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_bHasDefuser"));
    offsets.m_bIsValveDS = U::NetVars->GetOffset(charenc("DT_CSGameRulesProxy"), charenc("m_bIsValveDS"));
    offsets.m_bBombDropped = U::NetVars->GetOffset(charenc("DT_CSGameRulesProxy"), charenc("m_bBombDropped"));
    offsets.m_bBombPlanted = U::NetVars->GetOffset(charenc("DT_CSGameRulesProxy"), charenc("m_bBombPlanted"));
    offsets.m_bFreezePeriod = U::NetVars->GetOffset(charenc("DT_CSGameRulesProxy"), charenc("m_bFreezePeriod"));
    offsets.m_flDefuseCountDown = U::NetVars->GetOffset(charenc("DT_PlantedC4"), charenc("m_flDefuseCountDown"));
    offsets.m_hViewModel = U::NetVars->GetOffset(charenc("DT_BasePlayer"), charenc("m_hViewModel[0]"));
    offsets.m_hMyWearables = U::NetVars->GetOffset(charenc("DT_BaseCombatCharacter"), charenc("m_hMyWearables"));
    offsets.m_bReloadVisuallyComplete = U::NetVars->GetOffset( charenc( "DT_WeaponCSBase" ), charenc( "m_bReloadVisuallyComplete" ) );
    offsets.m_flNextPrimaryAttack = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_flNextPrimaryAttack" ) );
    offsets.m_nFallbackPaintKit = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_nFallbackPaintKit" ) );
    offsets.m_nFallbackSeed = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_nFallbackSeed" ) );
    offsets.m_flFallbackWear = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_flFallbackWear" ) );
    offsets.m_szCustomName = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_szCustomName"));
    offsets.m_nFallbackStatTrak = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_nFallbackStatTrak" ) );
    offsets.m_AttributeManager = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_AttributeManager" ) );
    offsets.m_Item = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_Item" ) );
    offsets.m_iEntityLevel = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_iEntityLevel" ) );
    offsets.m_iItemIDHigh = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_iItemIDHigh" ) );
    offsets.m_iItemIDLow = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_iItemIDLow" ) );
    offsets.m_iAccountID = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_iAccountID" ) );
    offsets.m_iEntityQuality = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_iEntityQuality" ) );
    offsets.m_iClip1 = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_iClip1" ) );
    offsets.m_OriginalOwnerXuidLow = U::NetVars->GetOffset( charenc( "DT_BaseAttributableItem" ), charenc( "m_OriginalOwnerXuidLow" ) );
    offsets.m_OriginalOwnerXuidHigh = U::NetVars->GetOffset( charenc( "DT_BaseAttributableItem" ), charenc( "m_OriginalOwnerXuidHigh" ) );
    offsets.m_iItemDefinitionIndex = U::NetVars->GetOffset( charenc( "DT_BaseAttributableItem" ), charenc( "m_iItemDefinitionIndex" ) );

    offsets.CalcPlayerView = U::FindPattern( strenc( "client_panorama.dll" ), strenc( " 84 C0 75 08 57 8B CE E8 ?? ?? ?? ?? 8B 06" ) );
    offsets.GlowManager = *(DWORD *)(U::FindPattern(("client_panorama.dll"), ("0F 11 05 ?? ?? ?? ?? 83 C8 01 C7 05 ?? ?? ?? ?? 00 00 00 00")) + 3);
    offsets.d3d9Device = **( DWORD** )( U::FindPattern( strenc( "shaderapidx9.dll" ), strenc( "A1 ?? ?? ?? ?? 50 8B 08 FF 51 0C" ) ) + 1 );
    offsets.LoadFromBufferEx = U::FindPattern( strenc( "client_panorama.dll" ), strenc( "02 7E 4E" ) ) - 0x3F;
    offsets.InitKeyValuesEx = U::FindPattern( strenc( "client_panorama.dll" ), strenc( "55 8B EC 51 33 C0 C7 45" ) );
    offsets.ServerRankRevealAllEx = U::FindPattern( strenc( "client_panorama.dll" ), strenc( "55 8B EC 8B 0D ? ? ? ? 85 C9 75 ? A1 ? ? ? ? 68 ? ? ? ? 8B 08 8B 01 FF 50 ? 85 C0 74 ? 8B C8 E8 ? ? ? ? 8B C8 EB ? 33 C9 89 0D ? ? ? ? 8B 45 ? FF 70 ? E8 ? ? ? ? B0 ? 5D" ) );
    offsets.IsReadyEx = U::FindPattern( strenc( "client_panorama.dll" ), strenc( "55 8B EC 83 E4 F8 83 EC 08 56 8B 35 ? ? ? ? 57 8B 8E ? ? ? ?" ) );
    offsets.FullUpdate = U::FindPattern(strenc("engine.dll"), strenc("A1 ? ? ? ? B9 ? ? ? ? 56 FF 50 14 8B 34 85"));
}
 

These are all the offsets

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