AlexEzz21 Posted January 18, 2021 Share Posted January 18, 2021 I want to modify FLOWWARE and i know that the offsets are outdated but it cannot find a site or github depo to have these a link would be appreciated! offsets.m_hObserverTarget = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_hObserverTarget")); offsets.m_iObserverMode = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_iObserverMode")); offsets.m_iHealth = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_iHealth" ) ); offsets.m_iTeamNum = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_iTeamNum" ) ); offsets.m_ArmorValue = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_ArmorValue" ) ); offsets.m_bHasHelmet = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_bHasHelmet" ) ); offsets.m_iClass = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_iClass" ) ); offsets.m_bDormant = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_bDormant")); offsets.m_bGunGameImmunity = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_bGunGameImmunity" ) ); offsets.m_lifeState = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_lifeState" ) ); offsets.m_bIsScoped = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_bIsScoped")); offsets.m_fFlags = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_fFlags" ) ); offsets.m_Local = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_Local" ) ); offsets.m_nTickBase = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_nTickBase" ) ); offsets.m_nForceBone = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_nForceBone" ) ); offsets.m_angEyeAngles = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_angEyeAngles" ) ); offsets.m_flFlashDuration = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_flFlashDuration" ) ); offsets.m_iGlowIndex = offsets.m_flFlashDuration + 0x18; offsets.m_mBoneMatrix = offsets.m_nForceBone + 0x1C; offsets.m_nModelIndex = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_nModelIndex" ) ); offsets.m_viewPunchAngle = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_viewPunchAngle" ) ); offsets.m_aimPunchAngle = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_aimPunchAngle" ) ); offsets.m_vecOrigin = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_vecOrigin" ) ); offsets.m_vecViewOffset = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_vecViewOffset[0]" ) ); offsets.m_vecVelocity = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_vecVelocity[0]" ) ); offsets.m_szLastPlaceName = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_szLastPlaceName" ) ); offsets.m_hActiveWeapon = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_hActiveWeapon")); offsets.m_fAccuracyPenalty = U::NetVars->GetOffset( charenc( "DT_WeaponCSBase" ), charenc( "m_fAccuracyPenalty" ) ); offsets.m_Collision = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_Collision" ) ); offsets.m_CollisionGroup = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_CollisionGroup" ) ); offsets.m_iShotsFired = U::NetVars->GetOffset( charenc( "DT_CSPlayer" ), charenc( "m_iShotsFired" ) ); offsets.m_iWeaponID = U::NetVars->GetOffset( charenc( "DT_WeaponCSBase" ), charenc( "m_iItemDefinitionIndex" ) ); // must output 0x2F88 offsets.m_hOwnerEntity = U::NetVars->GetOffset( charenc( "DT_BaseEntity" ), charenc( "m_hOwnerEntity" ) ); offsets.m_nMoveType = U::NetVars->GetOffset(charenc("DT_BaseEntity"), charenc("m_nMoveType")); offsets.m_nHitboxSet = U::NetVars->GetOffset( charenc( "DT_BasePlayer" ), charenc( "m_nHitboxSet" ) ); offsets.m_bIsBroken = U::NetVars->GetOffset( charenc( "DT_BreakableSurface" ), charenc( "m_bIsBroken" ) ); offsets.m_flC4Blow = U::NetVars->GetOffset( charenc( "DT_PlantedC4" ), charenc( "m_flC4Blow" ) ); offsets.m_bBombTicking = U::NetVars->GetOffset(charenc("DT_PlantedC4"), charenc("m_bBombTicking")); offsets.m_bBombDefused = U::NetVars->GetOffset(charenc("DT_PlantedC4"), charenc("m_bBombDefused")); offsets.m_hBombDefuser = U::NetVars->GetOffset(charenc("DT_PlantedC4"), charenc("m_hBombDefuser")); offsets.m_bHasDefuser = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_bHasDefuser")); offsets.m_bIsValveDS = U::NetVars->GetOffset(charenc("DT_CSGameRulesProxy"), charenc("m_bIsValveDS")); offsets.m_bBombDropped = U::NetVars->GetOffset(charenc("DT_CSGameRulesProxy"), charenc("m_bBombDropped")); offsets.m_bBombPlanted = U::NetVars->GetOffset(charenc("DT_CSGameRulesProxy"), charenc("m_bBombPlanted")); offsets.m_bFreezePeriod = U::NetVars->GetOffset(charenc("DT_CSGameRulesProxy"), charenc("m_bFreezePeriod")); offsets.m_flDefuseCountDown = U::NetVars->GetOffset(charenc("DT_PlantedC4"), charenc("m_flDefuseCountDown")); offsets.m_hViewModel = U::NetVars->GetOffset(charenc("DT_BasePlayer"), charenc("m_hViewModel[0]")); offsets.m_hMyWearables = U::NetVars->GetOffset(charenc("DT_BaseCombatCharacter"), charenc("m_hMyWearables")); offsets.m_bReloadVisuallyComplete = U::NetVars->GetOffset( charenc( "DT_WeaponCSBase" ), charenc( "m_bReloadVisuallyComplete" ) ); offsets.m_flNextPrimaryAttack = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_flNextPrimaryAttack" ) ); offsets.m_nFallbackPaintKit = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_nFallbackPaintKit" ) ); offsets.m_nFallbackSeed = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_nFallbackSeed" ) ); offsets.m_flFallbackWear = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_flFallbackWear" ) ); offsets.m_szCustomName = U::NetVars->GetOffset(charenc("DT_BaseCombatWeapon"), charenc("m_szCustomName")); offsets.m_nFallbackStatTrak = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_nFallbackStatTrak" ) ); offsets.m_AttributeManager = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_AttributeManager" ) ); offsets.m_Item = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_Item" ) ); offsets.m_iEntityLevel = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_iEntityLevel" ) ); offsets.m_iItemIDHigh = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_iItemIDHigh" ) ); offsets.m_iItemIDLow = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_iItemIDLow" ) ); offsets.m_iAccountID = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_iAccountID" ) ); offsets.m_iEntityQuality = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_iEntityQuality" ) ); offsets.m_iClip1 = U::NetVars->GetOffset( charenc( "DT_BaseCombatWeapon" ), charenc( "m_iClip1" ) ); offsets.m_OriginalOwnerXuidLow = U::NetVars->GetOffset( charenc( "DT_BaseAttributableItem" ), charenc( "m_OriginalOwnerXuidLow" ) ); offsets.m_OriginalOwnerXuidHigh = U::NetVars->GetOffset( charenc( "DT_BaseAttributableItem" ), charenc( "m_OriginalOwnerXuidHigh" ) ); offsets.m_iItemDefinitionIndex = U::NetVars->GetOffset( charenc( "DT_BaseAttributableItem" ), charenc( "m_iItemDefinitionIndex" ) ); offsets.CalcPlayerView = U::FindPattern( strenc( "client_panorama.dll" ), strenc( " 84 C0 75 08 57 8B CE E8 ?? ?? ?? ?? 8B 06" ) ); offsets.GlowManager = *(DWORD *)(U::FindPattern(("client_panorama.dll"), ("0F 11 05 ?? ?? ?? ?? 83 C8 01 C7 05 ?? ?? ?? ?? 00 00 00 00")) + 3); offsets.d3d9Device = **( DWORD** )( U::FindPattern( strenc( "shaderapidx9.dll" ), strenc( "A1 ?? ?? ?? ?? 50 8B 08 FF 51 0C" ) ) + 1 ); offsets.LoadFromBufferEx = U::FindPattern( strenc( "client_panorama.dll" ), strenc( "02 7E 4E" ) ) - 0x3F; offsets.InitKeyValuesEx = U::FindPattern( strenc( "client_panorama.dll" ), strenc( "55 8B EC 51 33 C0 C7 45" ) ); offsets.ServerRankRevealAllEx = U::FindPattern( strenc( "client_panorama.dll" ), strenc( "55 8B EC 8B 0D ? ? ? ? 85 C9 75 ? A1 ? ? ? ? 68 ? ? ? ? 8B 08 8B 01 FF 50 ? 85 C0 74 ? 8B C8 E8 ? ? ? ? 8B C8 EB ? 33 C9 89 0D ? ? ? ? 8B 45 ? FF 70 ? E8 ? ? ? ? B0 ? 5D" ) ); offsets.IsReadyEx = U::FindPattern( strenc( "client_panorama.dll" ), strenc( "55 8B EC 83 E4 F8 83 EC 08 56 8B 35 ? ? ? ? 57 8B 8E ? ? ? ?" ) ); offsets.FullUpdate = U::FindPattern(strenc("engine.dll"), strenc("A1 ? ? ? ? B9 ? ? ? ? 56 FF 50 14 8B 34 85")); } These are all the offsets Quote Link to comment Share on other sites More sharing options...
AlexEzz21 Posted January 18, 2021 Author Share Posted January 18, 2021 I know hazedumper up to date offsets but not like these Quote Link to comment Share on other sites More sharing options...
Tanji Posted January 18, 2021 Share Posted January 18, 2021 14 minutes ago, AlexEzz21 said: I know hazedumper up to date offsets but not like these i think hazedumper is only for external cheats Quote Link to comment Share on other sites More sharing options...
0X37BN566 Posted January 19, 2021 Share Posted January 19, 2021 CSGO recently moved logic from 'client_panorama.dll' to 'client.dll', you must update all code that uses 'client_panorama.dll' and replace it with 'client.dll' or the code will not work. Quote Link to comment Share on other sites More sharing options...
0X37BN566 Posted January 19, 2021 Share Posted January 19, 2021 Also This is known as pattern scanning , just google 'Pattern Scanning cs go offsets' and read about it .. Quote Link to comment Share on other sites More sharing options...
AlexEzz21 Posted January 21, 2021 Author Share Posted January 21, 2021 ok thanks i will look into it Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.