Jump to content

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Make sure that your threads are placed in the correct sections. It saves the Moderation team some work.

Desync tutorial

Recommended Posts

So in your createmove, or somewhere in your aa function that is called in createmove, you want to check if you are sending a packet (usually bSendPacket). If it is true, you do your real (just viewangles.yaw += base_angle,  or something like that). If you aren't sending a packet, then you do your fake. A good way to do this is viewangles.yaw += base_angle + get_max_delta * side. If you don't have a get max desync delta function, just google it lol. Seriously.


Anyway, doing it this way will not get you to desync while standing still I believe (or at least, not very much). There are a few ways we can fix this:

1) Micro movements

2) Breaking lby

I will talk about micromovements.

If you are standing still, you want to set your sidemove to a very low value (like 2.0f  - can be positive or negative, doesn't really matter)


here's an example:


cmd->viewangles.yaw += bSendPacket ? 0.f /*base angle*/ : get_max_delta() * side;

if (local_player.velocity().2d() == 0 || local_player.velocity().z == 0)

    cmd->sidemove = cmd->tick_count % 2 ? 2.f : -2.f; // alternates every other tick so we're not just walking, we're going left and right and generally not moving too far


Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...