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lw skinchanger LW skinchanger crash fixed! (really simple)


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Go find hooked_player.cpp, find _declspec(noinline)void hooks::updateclientsideanimation_detour(player_t* player)
then, 
change if (g_ctx.globals.updating_animation) to:

 

if (g_ctx.globals.updating_animation && m_clientstate()->m_iDeltaTick != -1)

 

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