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Reminder : All files uploaded before September 2020 are corrupted

source Hydraware ~ legit & movement cheat

Source code
Go to solution Solved by Validix,

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I decided to release this masterpiece. To successfully compile this source use: win sdk version: 10.0.18362.0 & platform toolset: vs19 (v142)

and before compiling make sure you set "Release & x86" 

 

Detection status: Most likely detected but you can make it undetected

Make sure to like the post

Quote

Changelog

- Fixed chams not rendering agent skins which have patches applied

- Added backtrack functions (needs some fixing tho)

- Made menu bigger for pasters and changed color

 

Virustotal

 

 

hydraware.zip

 

newhydra.png.5e4b448a7507232c134765aea77c3f99.png

Edited by btc
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  • Thanks 1
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Posted (edited)

note to everyone: to fix agent skin chams problem: https://github.com/danielkrupinski/Osiris/issues/1154 you need to make new broken fang agent models renderable in the code

 

almost perfect fix: 

constexpr std::array models{
			"models/player/custom_player/legacy/ctm_fbi_variantb.mdl",
			"models/player/custom_player/legacy/ctm_fbi_variantf.mdl",
			"models/player/custom_player/legacy/ctm_fbi_variantg.mdl",
			"models/player/custom_player/legacy/ctm_fbi_varianth.mdl",
			"models/player/custom_player/legacy/ctm_sas_variantf.mdl",
			"models/player/custom_player/legacy/ctm_st6_variante.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantg.mdl",
			"models/player/custom_player/legacy/ctm_st6_varianti.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantk.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantm.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantf.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantg.mdl",
			"models/player/custom_player/legacy/tm_balkan_varianth.mdl",
			"models/player/custom_player/legacy/tm_balkan_varianti.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantj.mdl",
			"models/player/custom_player/legacy/tm_leet_variantf.mdl",
			"models/player/custom_player/legacy/tm_leet_variantg.mdl",
			"models/player/custom_player/legacy/tm_leet_varianth.mdl",
			"models/player/custom_player/legacy/tm_leet_varianti.mdl",
			"models/player/custom_player/legacy/tm_phoenix_variantf.mdl",
			"models/player/custom_player/legacy/tm_phoenix_variantg.mdl",
			"models/player/custom_player/legacy/tm_phoenix_varianth.mdl",

			"models/player/custom_player/legacy/tm_pirate.mdl",
			"models/player/custom_player/legacy/tm_pirate_varianta.mdl",
			"models/player/custom_player/legacy/tm_pirate_variantb.mdl",
			"models/player/custom_player/legacy/tm_pirate_variantc.mdl",
			"models/player/custom_player/legacy/tm_pirate_variantd.mdl",
			"models/player/custom_player/legacy/tm_anarchist.mdl",
			"models/player/custom_player/legacy/tm_anarchist_varianta.mdl",
			"models/player/custom_player/legacy/tm_anarchist_variantb.mdl",
			"models/player/custom_player/legacy/tm_anarchist_variantc.mdl",
			"models/player/custom_player/legacy/tm_anarchist_variantd.mdl",
			"models/player/custom_player/legacy/tm_balkan_varianta.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantb.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantc.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantd.mdl",
			"models/player/custom_player/legacy/tm_balkan_variante.mdl",
			"models/player/custom_player/legacy/tm_jumpsuit_varianta.mdl",
			"models/player/custom_player/legacy/tm_jumpsuit_variantb.mdl",
			"models/player/custom_player/legacy/tm_jumpsuit_variantc.mdl",

			"models/player/custom_player/legacy/tm_phoenix_varianti.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantj.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantl.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantk.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantl.mdl",
			"models/player/custom_player/legacy/ctm_swat_variante.mdl",
			"models/player/custom_player/legacy/ctm_swat_variantf.mdl",
			"models/player/custom_player/legacy/ctm_swat_variantg.mdl",
			"models/player/custom_player/legacy/ctm_swat_varianth.mdl",
			"models/player/custom_player/legacy/ctm_swat_varianti.mdl",
			"models/player/custom_player/legacy/ctm_swat_variantj.mdl",
			"models/player/custom_player/legacy/tm_professional_varf.mdl",
			"models/player/custom_player/legacy/tm_professional_varf1.mdl",
			"models/player/custom_player/legacy/tm_professional_varf2.mdl",
			"models/player/custom_player/legacy/tm_professional_varf3.mdl",
			"models/player/custom_player/legacy/tm_professional_varf4.mdl",
			"models/player/custom_player/legacy/tm_professional_varg.mdl",
			"models/player/custom_player/legacy/tm_professional_varh.mdl",
			"models/player/custom_player/legacy/tm_professional_vari.mdl",
			"models/player/custom_player/legacy/tm_professional_varj.mdl"
		};

fix for chams not rendering agent skins which have patches applied:

on "hkDrawModelExecute":

void __fastcall hkDrawModelExecute(void* _this, void* edx, IMatRenderContext* ctx, const DrawModelState_t& state, const ModelRenderInfo_t& pInfo, matrix3x4_t* pCustomBoneToWorld) {
	static auto ofunc = mdlrender_hook.GetOriginal<decltype(&hkDrawModelExecute)>(index::DrawModelExecute);
 
	if (g_MdlRender->IsForcedMaterialOverride())
		//removed
		
	Chams::Get().OnDrawModelExecute(ctx, state, pInfo, pCustomBoneToWorld);
	ofunc(_this, edx, ctx, state, pInfo, pCustomBoneToWorld);
 
	g_MdlRender->ForcedMaterialOverride(nullptr);
}

 

Edited by btc
  • Thanks 1
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On 2/21/2021 at 11:53 AM, btc said:

note to everyone: to fix agent skin chams problem: https://github.com/danielkrupinski/Osiris/issues/1154 you need to make new broken fang agent models renderable in the code

 

almost perfect fix: 

constexpr std::array models{
			"models/player/custom_player/legacy/ctm_fbi_variantb.mdl",
			"models/player/custom_player/legacy/ctm_fbi_variantf.mdl",
			"models/player/custom_player/legacy/ctm_fbi_variantg.mdl",
			"models/player/custom_player/legacy/ctm_fbi_varianth.mdl",
			"models/player/custom_player/legacy/ctm_sas_variantf.mdl",
			"models/player/custom_player/legacy/ctm_st6_variante.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantg.mdl",
			"models/player/custom_player/legacy/ctm_st6_varianti.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantk.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantm.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantf.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantg.mdl",
			"models/player/custom_player/legacy/tm_balkan_varianth.mdl",
			"models/player/custom_player/legacy/tm_balkan_varianti.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantj.mdl",
			"models/player/custom_player/legacy/tm_leet_variantf.mdl",
			"models/player/custom_player/legacy/tm_leet_variantg.mdl",
			"models/player/custom_player/legacy/tm_leet_varianth.mdl",
			"models/player/custom_player/legacy/tm_leet_varianti.mdl",
			"models/player/custom_player/legacy/tm_phoenix_variantf.mdl",
			"models/player/custom_player/legacy/tm_phoenix_variantg.mdl",
			"models/player/custom_player/legacy/tm_phoenix_varianth.mdl",

			"models/player/custom_player/legacy/tm_pirate.mdl",
			"models/player/custom_player/legacy/tm_pirate_varianta.mdl",
			"models/player/custom_player/legacy/tm_pirate_variantb.mdl",
			"models/player/custom_player/legacy/tm_pirate_variantc.mdl",
			"models/player/custom_player/legacy/tm_pirate_variantd.mdl",
			"models/player/custom_player/legacy/tm_anarchist.mdl",
			"models/player/custom_player/legacy/tm_anarchist_varianta.mdl",
			"models/player/custom_player/legacy/tm_anarchist_variantb.mdl",
			"models/player/custom_player/legacy/tm_anarchist_variantc.mdl",
			"models/player/custom_player/legacy/tm_anarchist_variantd.mdl",
			"models/player/custom_player/legacy/tm_balkan_varianta.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantb.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantc.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantd.mdl",
			"models/player/custom_player/legacy/tm_balkan_variante.mdl",
			"models/player/custom_player/legacy/tm_jumpsuit_varianta.mdl",
			"models/player/custom_player/legacy/tm_jumpsuit_variantb.mdl",
			"models/player/custom_player/legacy/tm_jumpsuit_variantc.mdl",

			"models/player/custom_player/legacy/tm_phoenix_varianti.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantj.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantl.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantk.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantl.mdl",
			"models/player/custom_player/legacy/ctm_swat_variante.mdl",
			"models/player/custom_player/legacy/ctm_swat_variantf.mdl",
			"models/player/custom_player/legacy/ctm_swat_variantg.mdl",
			"models/player/custom_player/legacy/ctm_swat_varianth.mdl",
			"models/player/custom_player/legacy/ctm_swat_varianti.mdl",
			"models/player/custom_player/legacy/ctm_swat_variantj.mdl",
			"models/player/custom_player/legacy/tm_professional_varf.mdl",
			"models/player/custom_player/legacy/tm_professional_varf1.mdl",
			"models/player/custom_player/legacy/tm_professional_varf2.mdl",
			"models/player/custom_player/legacy/tm_professional_varf3.mdl",
			"models/player/custom_player/legacy/tm_professional_varf4.mdl",
			"models/player/custom_player/legacy/tm_professional_varg.mdl",
			"models/player/custom_player/legacy/tm_professional_varh.mdl",
			"models/player/custom_player/legacy/tm_professional_vari.mdl",
			"models/player/custom_player/legacy/tm_professional_varj.mdl"
		};

fix for chams not rendering agent skins which have patches applied:

on "hkDrawModelExecute":

void __fastcall hkDrawModelExecute(void* _this, void* edx, IMatRenderContext* ctx, const DrawModelState_t& state, const ModelRenderInfo_t& pInfo, matrix3x4_t* pCustomBoneToWorld) {
	static auto ofunc = mdlrender_hook.GetOriginal<decltype(&hkDrawModelExecute)>(index::DrawModelExecute);
 
	if (g_MdlRender->IsForcedMaterialOverride())
		//removed
		
	Chams::Get().OnDrawModelExecute(ctx, state, pInfo, pCustomBoneToWorld);
	ofunc(_this, edx, ctx, state, pInfo, pCustomBoneToWorld);
 
	g_MdlRender->ForcedMaterialOverride(nullptr);
}

 

Thx man, is it what caused the cheat to crash my game?

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16 hours ago, btc said:

When is your game crashing? on inject or on certain feature?

while I play, like 5 minutes after injecting it crashes..  I'm using extreme injector btw

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27 minutes ago, warx said:

while I play, like 5 minutes after injecting it crashes..  I'm using extreme injector btw

I haven't encountered this problem? try different injector and try again

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  • 3 weeks later...
16 hours ago, FlckFlckOvrDck said:

Hey, I get an error on opening "Error in "CSGOSimple" when trying to open "hooks.cpp"

Please send the details to my dm. 

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7 minutes ago, bluechams said:

cannot include d3dx9.h after changing lib and include folders, im new to cpp so if you could help me, that'd be greatly appreciated.

Could you show me those d3x lib & include directions? Because the problem is in the path.

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