Jump to content
Password for all archives on our forum: 123
Reminder : All files uploaded before October 2020 are corrupted

source Hydraware ~ legit & movement cheat


btc

Recommended Posts

I decided to release this masterpiece. To successfully compile this source use: win sdk version: 10.0.18362.0 & platform toolset: vs19 (v142)

and before compiling make sure you set "Release & x86" 

 

Detection status: Most likely detected but you can make it undetected

Make sure to like the post

Quote

Changelog

- Fixed chams not rendering agent skins which have patches applied

- Added backtrack functions (needs some fixing tho)

- Made menu bigger for pasters and changed color

 

Hidden Content

    Give reaction to this post to see the hidden content.

 

 

hydraware.zip

 

newhydra.png.5e4b448a7507232c134765aea77c3f99.png

Edited by btc
  • Like 41
  • Thanks 3
  • Haha 2
Link to comment
Share on other sites


6 minutes ago, Validix said:

Looking nice, does it have some pasted features? 

it's csgosimple based cheat with osiris features i think

  • Thanks 1
Link to comment
Share on other sites

note to everyone: to fix agent skin chams problem: 

Hidden Content

    Give reaction to this post to see the hidden content.
 you need to make new broken fang agent models renderable in the code

 

almost perfect fix: 

constexpr std::array models{
			"models/player/custom_player/legacy/ctm_fbi_variantb.mdl",
			"models/player/custom_player/legacy/ctm_fbi_variantf.mdl",
			"models/player/custom_player/legacy/ctm_fbi_variantg.mdl",
			"models/player/custom_player/legacy/ctm_fbi_varianth.mdl",
			"models/player/custom_player/legacy/ctm_sas_variantf.mdl",
			"models/player/custom_player/legacy/ctm_st6_variante.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantg.mdl",
			"models/player/custom_player/legacy/ctm_st6_varianti.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantk.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantm.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantf.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantg.mdl",
			"models/player/custom_player/legacy/tm_balkan_varianth.mdl",
			"models/player/custom_player/legacy/tm_balkan_varianti.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantj.mdl",
			"models/player/custom_player/legacy/tm_leet_variantf.mdl",
			"models/player/custom_player/legacy/tm_leet_variantg.mdl",
			"models/player/custom_player/legacy/tm_leet_varianth.mdl",
			"models/player/custom_player/legacy/tm_leet_varianti.mdl",
			"models/player/custom_player/legacy/tm_phoenix_variantf.mdl",
			"models/player/custom_player/legacy/tm_phoenix_variantg.mdl",
			"models/player/custom_player/legacy/tm_phoenix_varianth.mdl",

			"models/player/custom_player/legacy/tm_pirate.mdl",
			"models/player/custom_player/legacy/tm_pirate_varianta.mdl",
			"models/player/custom_player/legacy/tm_pirate_variantb.mdl",
			"models/player/custom_player/legacy/tm_pirate_variantc.mdl",
			"models/player/custom_player/legacy/tm_pirate_variantd.mdl",
			"models/player/custom_player/legacy/tm_anarchist.mdl",
			"models/player/custom_player/legacy/tm_anarchist_varianta.mdl",
			"models/player/custom_player/legacy/tm_anarchist_variantb.mdl",
			"models/player/custom_player/legacy/tm_anarchist_variantc.mdl",
			"models/player/custom_player/legacy/tm_anarchist_variantd.mdl",
			"models/player/custom_player/legacy/tm_balkan_varianta.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantb.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantc.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantd.mdl",
			"models/player/custom_player/legacy/tm_balkan_variante.mdl",
			"models/player/custom_player/legacy/tm_jumpsuit_varianta.mdl",
			"models/player/custom_player/legacy/tm_jumpsuit_variantb.mdl",
			"models/player/custom_player/legacy/tm_jumpsuit_variantc.mdl",

			"models/player/custom_player/legacy/tm_phoenix_varianti.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantj.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantl.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantk.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantl.mdl",
			"models/player/custom_player/legacy/ctm_swat_variante.mdl",
			"models/player/custom_player/legacy/ctm_swat_variantf.mdl",
			"models/player/custom_player/legacy/ctm_swat_variantg.mdl",
			"models/player/custom_player/legacy/ctm_swat_varianth.mdl",
			"models/player/custom_player/legacy/ctm_swat_varianti.mdl",
			"models/player/custom_player/legacy/ctm_swat_variantj.mdl",
			"models/player/custom_player/legacy/tm_professional_varf.mdl",
			"models/player/custom_player/legacy/tm_professional_varf1.mdl",
			"models/player/custom_player/legacy/tm_professional_varf2.mdl",
			"models/player/custom_player/legacy/tm_professional_varf3.mdl",
			"models/player/custom_player/legacy/tm_professional_varf4.mdl",
			"models/player/custom_player/legacy/tm_professional_varg.mdl",
			"models/player/custom_player/legacy/tm_professional_varh.mdl",
			"models/player/custom_player/legacy/tm_professional_vari.mdl",
			"models/player/custom_player/legacy/tm_professional_varj.mdl"
		};

fix for chams not rendering agent skins which have patches applied:

on "hkDrawModelExecute":

void __fastcall hkDrawModelExecute(void* _this, void* edx, IMatRenderContext* ctx, const DrawModelState_t& state, const ModelRenderInfo_t& pInfo, matrix3x4_t* pCustomBoneToWorld) {
	static auto ofunc = mdlrender_hook.GetOriginal<decltype(&hkDrawModelExecute)>(index::DrawModelExecute);
 
	if (g_MdlRender->IsForcedMaterialOverride())
		//removed
		
	Chams::Get().OnDrawModelExecute(ctx, state, pInfo, pCustomBoneToWorld);
	ofunc(_this, edx, ctx, state, pInfo, pCustomBoneToWorld);
 
	g_MdlRender->ForcedMaterialOverride(nullptr);
}

 

Edited by btc
  • Like 4
  • Thanks 1
Link to comment
Share on other sites

On 2/21/2021 at 11:53 AM, btc said:

note to everyone: to fix agent skin chams problem: 

Hidden Content

    Give reaction to this post to see the hidden content.
 you need to make new broken fang agent models renderable in the code

 

almost perfect fix: 

constexpr std::array models{
			"models/player/custom_player/legacy/ctm_fbi_variantb.mdl",
			"models/player/custom_player/legacy/ctm_fbi_variantf.mdl",
			"models/player/custom_player/legacy/ctm_fbi_variantg.mdl",
			"models/player/custom_player/legacy/ctm_fbi_varianth.mdl",
			"models/player/custom_player/legacy/ctm_sas_variantf.mdl",
			"models/player/custom_player/legacy/ctm_st6_variante.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantg.mdl",
			"models/player/custom_player/legacy/ctm_st6_varianti.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantk.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantm.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantf.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantg.mdl",
			"models/player/custom_player/legacy/tm_balkan_varianth.mdl",
			"models/player/custom_player/legacy/tm_balkan_varianti.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantj.mdl",
			"models/player/custom_player/legacy/tm_leet_variantf.mdl",
			"models/player/custom_player/legacy/tm_leet_variantg.mdl",
			"models/player/custom_player/legacy/tm_leet_varianth.mdl",
			"models/player/custom_player/legacy/tm_leet_varianti.mdl",
			"models/player/custom_player/legacy/tm_phoenix_variantf.mdl",
			"models/player/custom_player/legacy/tm_phoenix_variantg.mdl",
			"models/player/custom_player/legacy/tm_phoenix_varianth.mdl",

			"models/player/custom_player/legacy/tm_pirate.mdl",
			"models/player/custom_player/legacy/tm_pirate_varianta.mdl",
			"models/player/custom_player/legacy/tm_pirate_variantb.mdl",
			"models/player/custom_player/legacy/tm_pirate_variantc.mdl",
			"models/player/custom_player/legacy/tm_pirate_variantd.mdl",
			"models/player/custom_player/legacy/tm_anarchist.mdl",
			"models/player/custom_player/legacy/tm_anarchist_varianta.mdl",
			"models/player/custom_player/legacy/tm_anarchist_variantb.mdl",
			"models/player/custom_player/legacy/tm_anarchist_variantc.mdl",
			"models/player/custom_player/legacy/tm_anarchist_variantd.mdl",
			"models/player/custom_player/legacy/tm_balkan_varianta.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantb.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantc.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantd.mdl",
			"models/player/custom_player/legacy/tm_balkan_variante.mdl",
			"models/player/custom_player/legacy/tm_jumpsuit_varianta.mdl",
			"models/player/custom_player/legacy/tm_jumpsuit_variantb.mdl",
			"models/player/custom_player/legacy/tm_jumpsuit_variantc.mdl",

			"models/player/custom_player/legacy/tm_phoenix_varianti.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantj.mdl",
			"models/player/custom_player/legacy/ctm_st6_variantl.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantk.mdl",
			"models/player/custom_player/legacy/tm_balkan_variantl.mdl",
			"models/player/custom_player/legacy/ctm_swat_variante.mdl",
			"models/player/custom_player/legacy/ctm_swat_variantf.mdl",
			"models/player/custom_player/legacy/ctm_swat_variantg.mdl",
			"models/player/custom_player/legacy/ctm_swat_varianth.mdl",
			"models/player/custom_player/legacy/ctm_swat_varianti.mdl",
			"models/player/custom_player/legacy/ctm_swat_variantj.mdl",
			"models/player/custom_player/legacy/tm_professional_varf.mdl",
			"models/player/custom_player/legacy/tm_professional_varf1.mdl",
			"models/player/custom_player/legacy/tm_professional_varf2.mdl",
			"models/player/custom_player/legacy/tm_professional_varf3.mdl",
			"models/player/custom_player/legacy/tm_professional_varf4.mdl",
			"models/player/custom_player/legacy/tm_professional_varg.mdl",
			"models/player/custom_player/legacy/tm_professional_varh.mdl",
			"models/player/custom_player/legacy/tm_professional_vari.mdl",
			"models/player/custom_player/legacy/tm_professional_varj.mdl"
		};

fix for chams not rendering agent skins which have patches applied:

on "hkDrawModelExecute":

void __fastcall hkDrawModelExecute(void* _this, void* edx, IMatRenderContext* ctx, const DrawModelState_t& state, const ModelRenderInfo_t& pInfo, matrix3x4_t* pCustomBoneToWorld) {
	static auto ofunc = mdlrender_hook.GetOriginal<decltype(&hkDrawModelExecute)>(index::DrawModelExecute);
 
	if (g_MdlRender->IsForcedMaterialOverride())
		//removed
		
	Chams::Get().OnDrawModelExecute(ctx, state, pInfo, pCustomBoneToWorld);
	ofunc(_this, edx, ctx, state, pInfo, pCustomBoneToWorld);
 
	g_MdlRender->ForcedMaterialOverride(nullptr);
}

 

Thx man, is it what caused the cheat to crash my game?

  • Like 1
Link to comment
Share on other sites

49 minutes ago, warx said:

Thx man, is it what caused the cheat to crash my game?

When is your game crashing? on inject or on certain feature?

  • Thanks 1
Link to comment
Share on other sites

16 hours ago, btc said:

When is your game crashing? on inject or on certain feature?

while I play, like 5 minutes after injecting it crashes..  I'm using extreme injector btw

Link to comment
Share on other sites

27 minutes ago, warx said:

while I play, like 5 minutes after injecting it crashes..  I'm using extreme injector btw

I haven't encountered this problem? try different injector and try again

  • Thanks 1
Link to comment
Share on other sites

2 hours ago, TheDumitru said:

add backtrack pls/ help me to add backtrack

 

Hidden Content

    Give reaction to this post to see the hidden content.

Hidden Content

    Give reaction to this post to see the hidden content.
 

try those

  • Like 7
Link to comment
Share on other sites

  • 3 weeks later...
16 minutes ago, trage said:

Well, how do we fix it

What is your problem first of all? do you crash when injecting or what?

Link to comment
Share on other sites

1 hour ago, dualcheckin said:

ı just want to know how can i update when if outdated its not work like a external cheat can you teach me basics

Hidden Content

    Give reaction to this post to see the hidden content.
 - what features are outdated?

  • Like 5
Link to comment
Share on other sites

16 hours ago, FlckFlckOvrDck said:

Hey, I get an error on opening "Error in "CSGOSimple" when trying to open "hooks.cpp"

Please send the details to my dm. 

Link to comment
Share on other sites

7 minutes ago, bluechams said:

cannot include d3dx9.h after changing lib and include folders, im new to cpp so if you could help me, that'd be greatly appreciated.

Could you show me those d3x lib & include directions? Because the problem is in the path.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

CORSAIR

Copyright © 2021. corsair.wtf . All rights reserved. All trademarks, copyrights and content belongs to their respective owners. All information on the project is provided for informational purposes only. The administration is not responsible for the files on this portal.

Important Links

×
×
  • Create New...