var screen_size = Global.GetScreenSize();

var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")

var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
var isBackwardsActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Backwards Hotkey" );
var isForwardActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Forward Hotkey" );
var isInverted; 
var drawLeft = 0; drawHideReal = 1;
var drawRight = 0, drawBack = 0;
var leftWasPressed = false; var rightWasPressed = false; var backWasPressed = false; var upWasPressed = false;

function isActive(a)
{
    return UI.IsHotkeyActive("Script items", a)
}

function setValue(cat, value)
{
    UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value)
}

function isHeavyPistol(name)
{
    if (name == "r8 revolver" || name == "desert eagle")
    {
        return true
    }
}

function isAutoSniper(name)
{
    if(name == "scar 20" || weapon_name == "g3sg1")
    {
        return true
    }
}

function isDoubleTapActive()
{
	var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
	var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
	
	return isCheckboxActive && isKeyActive;
}

function correctLBYMode()
{
	if (isDoubleTapActive() == 1)
	{
			UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "0")
			UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 6);
	}
	else
	{
			UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "1")
			UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 64);
	}
}

correctLBYMode();

var jump = false
var prefer_safe_backup = false

function drawString()
{
	if(World.GetServerString() == "")
		return;
		
	correctLBYMode();

	arrows_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Arrows color" );
	s_arrow_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Selected arrow color" );
	
	isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
	isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
	isHideReal = UI.GetValue("Anti-Aim", "Fake angles", "Hide real angle");
	isHIDESHOTS = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
	isDMG = isActive("Minimum damage override");
	isOVHBX = false; //UI.IsHotkeyActive("Rage", "General config", "Hitbox override")
	isFD = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
	arrows_type = UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "Arrows" );
	isSP = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");

	dt_color = [255,0,0,255]

	var isOpposite = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode") == "1";
	var isNormal = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode") == "0";

	if (isOpposite)
	{
		Render.String(screen_size[0] /2 +5, screen_size[1] /2 +40, 0, "OPPOSITE", [ 177, 151, 255, 255 ],3 );
	}
	else if (isNormal)
	{
		Render.String(screen_size[0] /2 +5, screen_size[1] /2 +40, 0, "NORMAL", [ 177, 151, 255, 255 ],3 );
	}

	is_DT = false

	g_Local = Entity.GetLocalPlayer( );
	g_Local_weapon = Entity.GetWeapon(g_Local);
	weapon_name = Entity.GetName(g_Local_weapon);
	g_Local_classname = Entity.GetClassName( g_Local_weapon );

	DT = "DT ";
	add_y = 58;

	if(UI.GetValue( "Rage", "GENERAL", "Exploits", "Doubletap" ))
    {
        if(isDoubletap)
        {
			dt_color = [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255]  
        }
        else
        {
			dt_color = [255, 0, 0, 255]
        }    
    }    
	
	if ((g_Local_classname == "CKnife" || g_Local_classname == "CWeaponSSG08" || g_Local_classname == "CWeaponAWP" || weapon_name == "r8 revolver" || g_Local_classname == "CHEGrenade" || g_Local_classname == "CMolotovGrenade" || g_Local_classname == "CIncendiaryGrenade" || g_Local_classname == "CFlashbang" || g_Local_classname == "CSmokeGrenade" || g_Local_classname == "CDecoyGrenade" || g_Local_classname == "CWeaponTaser" || g_Local_classname == "CC4")) 
	{
		if (isFD) {
			DT = DT + "(fakeduck)";
		} else {
			DT = DT + "(active weapon)";
		} 
		is_DT = false;
	} else 
	{
		DT = isFD ? "DT (fakeduck)" : "DT ";
		is_DT = !isFD & isDoubletap;
	}

	UI.SetValue( "Rage", "Exploits", "Doubletap", is_DT );
	if (arrows_type == 1) {
	Render.Polygon( [ [ screen_size[0] /2 -62, screen_size[1] /2 ], [ screen_size[0] /2 -45, screen_size[1] /2 -10 ], [ screen_size[0] /2 -45, screen_size[1] /2 + 10] ], drawLeft ? s_arrow_color : arrows_color ); // LEFT

	Render.Polygon( [ [ screen_size[0] /2 - 10, screen_size[1] /2 + 35 ], [ screen_size[0] /2 + 10, screen_size[1] /2 +35 ], [ screen_size[0] /2, screen_size[1] /2 + 52] ], drawBack ? s_arrow_color : arrows_color ); // BACK

	Render.Polygon( [ [ screen_size[0] /2 + 45, screen_size[1] /2 + 10], [ screen_size[0] /2 + 45, screen_size[1] /2 -10], [ screen_size[0] /2 + 62, screen_size[1] /2] ], drawRight ? s_arrow_color : arrows_color ); // RIGHT
	}

	if (arrows_type == 2)
	{
		Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1,  "<", drawLeft ? s_arrow_color : arrows_color, 4 );
		Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1,  ">", drawRight ? s_arrow_color : arrows_color, 4 );
		Render.String(screen_size[0] /2, screen_size[1] /2 +20, 1,  "v", drawBack ? s_arrow_color : arrows_color, 4 );		
	}

	if(drawLeft)
	{
		Render.String(screen_size[0] /2 +5, screen_size[1] /2 +49, 0, isInverted ? "LEFT" : "RIGHT", [ 209, 139, 230, 255 ],3 );
		Render.String(screen_size[0] /2 +5, screen_size[1] /2 +58, 0, is_DT ? DT : DT, dt_color,3 );
		if (isHIDESHOTS) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 );
		}
		if (isDMG) {
			add_y = add_y + 9;
		    Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 );
		}
		if (isFD) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ] ,3 );
		}
		if (isSP) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 );
		}
		if (isOVHBX) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "FB", [ 124, 195, 13, 255 ] ,3 );
		}
	}
	else if(drawRight)
	{	
		Render.String(screen_size[0] /2 +5, screen_size[1] /2 +49, 0, isInverted ? "LEFT" : "RIGHT", [ 209, 139, 230, 255 ],3 );
		Render.String(screen_size[0] /2 +5, screen_size[1] /2 +58, 0, is_DT ? DT : DT, dt_color,3 );
		if (isHIDESHOTS) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 );
		}
		if (isDMG) {
			add_y = add_y + 9;
		    Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 );
		}
		if (isFD) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ],3 );
		}
		if (isSP) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 );
		}
		if (isOVHBX) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "FB", [ 124, 195, 13, 255 ] ,3 );
		}
	}
	else if(drawBack)
	{
		Render.String(screen_size[0] /2 +5, screen_size[1] /2 +49, 0, isInverted ? "LEFT" : "RIGHT", [ 209, 139, 230, 255 ],3 );
		Render.String(screen_size[0] /2 +5, screen_size[1] /2 +58, 0, is_DT ? DT : DT, dt_color,3 );
		if (isHIDESHOTS) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 );
		}
		if (isDMG) {
			add_y = add_y + 9;
		    Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 );
		}
		if (isFD) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ],3 );
		}
		if (isSP) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 );
		}
		if (isOVHBX) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "FB", [ 124, 195, 13, 255 ] ,3 );
		}
	}
	else if(drawHideReal)
	{
		Render.String(screen_size[0] /2 +5, screen_size[1] /2 +49, 0, isHideReal ? "HIDE" : "HIDE", [ 209, 139, 230, 255 ],3 );
		Render.String(screen_size[0] /2 +5, screen_size[1] /2 +58, 0, is_DT ? DT : DT, dt_color,3 );
		if (isHIDESHOTS) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 );
		}
		if (isDMG) {
			add_y = add_y + 9;
		    Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 );
		}
		if (isFD) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2+5 , screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ],3 );
		}
				if (isSP) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 );
		}
		if (isOVHBX) {
			add_y = add_y + 9;
			Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "FB", [ 124, 195, 13, 255 ] ,3 );
		}
	}
}

var restore_values = false
function override_mindmg()
{
	if(!isActive("Minimum damage override"))
	{
		if (restore_values)
		{
			restore_values = false;
	
			setValue("HEAVY PISTOL", heavy_cache)
			setValue("SCOUT", scout_cache)
			setValue("AWP", awp_cache)
			setValue("AUTOSNIPER", auto_cache)
		}
		else
		{
 			heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
 			scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
 			awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
 			auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
		}

		return;
	}

	restore_values = true;
	
	heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg")
    scout_value = UI.GetValue("Script items", "Scout Mindmg")
    awp_value = UI.GetValue("Script items", "AWP Mindmg")
    auto_value = UI.GetValue("Script items", "Auto Mindmg")
    weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))

    if (isHeavyPistol(weapon_name))
    {
		setValue("HEAVY PISTOL", heavy_value)
    }
    
    if (weapon_name == "ssg 08")
    {
		setValue("SCOUT", scout_value)
    }

    if (weapon_name == "awp")
    {
		setValue("AWP", awp_value)
    }

    if (isAutoSniper(weapon_name))
    {    
		setValue("AUTOSNIPER", auto_value)
    }
}

var oldTick = 0
var lastPressed = 0
var isHideRealActive = false
function onCreateMove()
{
	override_mindmg();
	
	isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
	isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
	isBackwardsActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Backwards Hotkey" );
	isForwardActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Forward Hotkey" );
	
	if(isLeftActive && leftWasPressed == false)
	{	
		lastPressed = Global.Tickcount();
		isHideRealActive = false;
		leftWasPressed = true;
		backWasPressed = false;
		rightWasPressed = false;
		upWasPressed = false;
		drawLeft = 1;
		drawBack = 0;
		drawRight = 0;
		UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 );
		UI.SetValue( "Anti-Aim", "Fake angles", "Hide real angle", false);
	} else if( isLeftActive && leftWasPressed == true && Global.Tickcount() > lastPressed + 16 ) {
		isHideRealActive = true;
		oldTick = Global.Tickcount();
	}

	if(isRightActive && rightWasPressed == false)
	{	
		lastPressed = Global.Tickcount();
		isHideRealActive = false;
		backWasPressed = false;
		leftWasPressed = false;
		rightWasPressed = true;
		upWasPressed = false;
		drawLeft = 0;
		drawBack = 0;
		drawRight = 1;
		UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 );
		UI.SetValue( "Anti-Aim", "Fake angles", "Hide real angle", false);
		
	} else if(isRightActive && rightWasPressed == true && Global.Tickcount() > lastPressed + 16){
		isHideRealActive = true;
		oldTick = Global.Tickcount();
	}
	if(isBackwardsActive && backWasPressed == false && Global.Tickcount() > lastPressed + 16)
	{	
		lastPressed = Global.Tickcount();
		isHideRealActive = false;
		backWasPressed = true;
		rightWasPressed = false;
		leftWasPressed = false;
		upWasPressed = false;
		drawLeft = 0;
		drawBack = 1;
		drawRight = 0;
		UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
		UI.SetValue( "Anti-Aim", "Fake angles", "Hide real angle", false);
	} else if(isBackwardsActive && backWasPressed == true && Global.Tickcount() > lastPressed + 16)  {
		isHideRealActive = true;
		oldTick = Global.Tickcount();
	}

	if (isForwardActive && upWasPressed == false && Global.Tickcount() > lastPressed + 16) {	
		lastPressed = Global.Tickcount();
		isHideRealActive = false;
		backWasPressed = false;
		rightWasPressed = false;
		leftWasPressed = false;
		upWasPressed = true;
		drawLeft = 0;
		drawBack = 0;
		drawRight = 0;
		UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180 );
		UI.SetValue( "Anti-Aim", "Fake angles", "Hide real angle", false);
	}

	if (isHideRealActive) {		
		if (Global.Tickcount() > oldTick + 16)  {
			backWasPressed = false;
			rightWasPressed = false;
			leftWasPressed = false;
			upWasPressed = false;
			oldTick = Global.Tickcount();
		}
		
		drawLeft = 0;
		drawBack = 0;
		drawRight = 0;
		UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
		UI.SetValue("Anti-Aim", "Fake angles", "Hide real angle", true);
	}

	UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "At targets", isHideRealActive ? true : false ); 
}

function player_connect(){
    lastPressed = Global.Tickcount();
    oldTick = Global.Tickcount();
}

function Main()
{
	UI.AddCheckbox( "Safe AWP" );

	UI.AddDropdown( "Arrows", [ "Off", "triangle", "arrows" ] );
	UI.AddColorPicker( "Arrows color" )
	UI.AddColorPicker( "Selected arrow color" )

	UI.AddHotkey( "Left Hotkey" );
	UI.AddHotkey( "Right Hotkey" );
	UI.AddHotkey( "Backwards Hotkey" );
	UI.AddHotkey( "Forward Hotkey" );

	UI.AddHotkey("Minimum damage override")
	UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130)
	UI.AddSliderInt("Scout Mindmg", 0, 130)
	UI.AddSliderInt("AWP Mindmg", 0, 130)
	UI.AddSliderInt("Auto Mindmg", 0, 130)
	
	//  callbacks
	Global.RegisterCallback("Draw", "drawString")
	Global.RegisterCallback("CreateMove", "onCreateMove")
	Global.RegisterCallback("player_connect_full", "player_connect")
}

Main();
