//====== Copyright 1996-2013, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to valve controller
//
//=============================================================================

#ifndef ISTEAMCONTROLLER_H
#define ISTEAMCONTROLLER_H
#ifdef _WIN32
#pragma once
#endif

#include "isteamclient.h"

#define STEAM_CONTROLLER_MAX_COUNT 16

#define STEAM_CONTROLLER_MAX_ANALOG_ACTIONS 16

#define STEAM_CONTROLLER_MAX_DIGITAL_ACTIONS 128

#define STEAM_CONTROLLER_MAX_ORIGINS 8

// When sending an option to a specific controller handle, you can send to all controllers via this command
#define STEAM_CONTROLLER_HANDLE_ALL_CONTROLLERS UINT64_MAX

#define STEAM_CONTROLLER_MIN_ANALOG_ACTION_DATA -1.0f
#define STEAM_CONTROLLER_MAX_ANALOG_ACTION_DATA 1.0f

enum ESteamControllerPad
{
	k_ESteamControllerPad_Left,
	k_ESteamControllerPad_Right
};

enum EControllerSource
{
	k_EControllerSource_None,
	k_EControllerSource_LeftTrackpad,
	k_EControllerSource_RightTrackpad,
	k_EControllerSource_Joystick,
	k_EControllerSource_ABXY,
	k_EControllerSource_Switch,
	k_EControllerSource_LeftTrigger,
	k_EControllerSource_RightTrigger,
	k_EControllerSource_Gyro,
	k_EControllerSource_CenterTrackpad,		// PS4
	k_EControllerSource_RightJoystick,		// Traditional Controllers
	k_EControllerSource_DPad,				// Traditional Controllers
	k_EControllerSource_Key,                // Keyboards with scan codes
	k_EControllerSource_Mouse,              // Traditional mouse
	k_EControllerSource_Count
};

enum EControllerSourceMode
{
	k_EControllerSourceMode_None,
	k_EControllerSourceMode_Dpad,
	k_EControllerSourceMode_Buttons,
	k_EControllerSourceMode_FourButtons,
	k_EControllerSourceMode_AbsoluteMouse,
	k_EControllerSourceMode_RelativeMouse,
	k_EControllerSourceMode_JoystickMove,
	k_EControllerSourceMode_JoystickMouse,
	k_EControllerSourceMode_JoystickCamera,
	k_EControllerSourceMode_ScrollWheel,
	k_EControllerSourceMode_Trigger,
	k_EControllerSourceMode_TouchMenu,
	k_EControllerSourceMode_MouseJoystick,
	k_EControllerSourceMode_MouseRegion,
	k_EControllerSourceMode_RadialMenu,
	k_EControllerSourceMode_SingleButton,
	k_EControllerSourceMode_Switches
};

enum EControllerActionOrigin
{
	// Steam Controller
	k_EControllerActionOrigin_None,
	k_EControllerActionOrigin_A,
	k_EControllerActionOrigin_B,
	k_EControllerActionOrigin_X,
	k_EControllerActionOrigin_Y,
	k_EControllerActionOrigin_LeftBumper,
	k_EControllerActionOrigin_RightBumper,
	k_EControllerActionOrigin_LeftGrip,
	k_EControllerActionOrigin_RightGrip,
	k_EControllerActionOrigin_Start,
	k_EControllerActionOrigin_Back,
	k_EControllerActionOrigin_LeftPad_Touch,
	k_EControllerActionOrigin_LeftPad_Swipe,
	k_EControllerActionOrigin_LeftPad_Click,
	k_EControllerActionOrigin_LeftPad_DPadNorth,
	k_EControllerActionOrigin_LeftPad_DPadSouth,
	k_EControllerActionOrigin_LeftPad_DPadWest,
	k_EControllerActionOrigin_LeftPad_DPadEast,
	k_EControllerActionOrigin_RightPad_Touch,
	k_EControllerActionOrigin_RightPad_Swipe,
	k_EControllerActionOrigin_RightPad_Click,
	k_EControllerActionOrigin_RightPad_DPadNorth,
	k_EControllerActionOrigin_RightPad_DPadSouth,
	k_EControllerActionOrigin_RightPad_DPadWest,
	k_EControllerActionOrigin_RightPad_DPadEast,
	k_EControllerActionOrigin_LeftTrigger_Pull,
	k_EControllerActionOrigin_LeftTrigger_Click,
	k_EControllerActionOrigin_RightTrigger_Pull,
	k_EControllerActionOrigin_RightTrigger_Click,
	k_EControllerActionOrigin_LeftStick_Move,
	k_EControllerActionOrigin_LeftStick_Click,
	k_EControllerActionOrigin_LeftStick_DPadNorth,
	k_EControllerActionOrigin_LeftStick_DPadSouth,
	k_EControllerActionOrigin_LeftStick_DPadWest,
	k_EControllerActionOrigin_LeftStick_DPadEast,
	k_EControllerActionOrigin_Gyro_Move,
	k_EControllerActionOrigin_Gyro_Pitch,
	k_EControllerActionOrigin_Gyro_Yaw,
	k_EControllerActionOrigin_Gyro_Roll,
	
	// PS4 Dual Shock
	k_EControllerActionOrigin_PS4_X,
	k_EControllerActionOrigin_PS4_Circle,
	k_EControllerActionOrigin_PS4_Triangle,
	k_EControllerActionOrigin_PS4_Square,
	k_EControllerActionOrigin_PS4_LeftBumper,
	k_EControllerActionOrigin_PS4_RightBumper,
	k_EControllerActionOrigin_PS4_Options,  //Start
	k_EControllerActionOrigin_PS4_Share,	//Back
	k_EControllerActionOrigin_PS4_LeftPad_Touch,
	k_EControllerActionOrigin_PS4_LeftPad_Swipe,
	k_EControllerActionOrigin_PS4_LeftPad_Click,
	k_EControllerActionOrigin_PS4_LeftPad_DPadNorth,
	k_EControllerActionOrigin_PS4_LeftPad_DPadSouth,
	k_EControllerActionOrigin_PS4_LeftPad_DPadWest,
	k_EControllerActionOrigin_PS4_LeftPad_DPadEast,
	k_EControllerActionOrigin_PS4_RightPad_Touch,
	k_EControllerActionOrigin_PS4_RightPad_Swipe,
	k_EControllerActionOrigin_PS4_RightPad_Click,
	k_EControllerActionOrigin_PS4_RightPad_DPadNorth,
	k_EControllerActionOrigin_PS4_RightPad_DPadSouth,
	k_EControllerActionOrigin_PS4_RightPad_DPadWest,
	k_EControllerActionOrigin_PS4_RightPad_DPadEast,
	k_EControllerActionOrigin_PS4_CenterPad_Touch,
	k_EControllerActionOrigin_PS4_CenterPad_Swipe,
	k_EControllerActionOrigin_PS4_CenterPad_Click,
	k_EControllerActionOrigin_PS4_CenterPad_DPadNorth,
	k_EControllerActionOrigin_PS4_CenterPad_DPadSouth,
	k_EControllerActionOrigin_PS4_CenterPad_DPadWest,
	k_EControllerActionOrigin_PS4_CenterPad_DPadEast,
	k_EControllerActionOrigin_PS4_LeftTrigger_Pull,
	k_EControllerActionOrigin_PS4_LeftTrigger_Click,
	k_EControllerActionOrigin_PS4_RightTrigger_Pull,
	k_EControllerActionOrigin_PS4_RightTrigger_Click,
	k_EControllerActionOrigin_PS4_LeftStick_Move,
	k_EControllerActionOrigin_PS4_LeftStick_Click,
	k_EControllerActionOrigin_PS4_LeftStick_DPadNorth,
	k_EControllerActionOrigin_PS4_LeftStick_DPadSouth,
	k_EControllerActionOrigin_PS4_LeftStick_DPadWest,
	k_EControllerActionOrigin_PS4_LeftStick_DPadEast,
	k_EControllerActionOrigin_PS4_RightStick_Move,
	k_EControllerActionOrigin_PS4_RightStick_Click,
	k_EControllerActionOrigin_PS4_RightStick_DPadNorth,
	k_EControllerActionOrigin_PS4_RightStick_DPadSouth,
	k_EControllerActionOrigin_PS4_RightStick_DPadWest,
	k_EControllerActionOrigin_PS4_RightStick_DPadEast,
	k_EControllerActionOrigin_PS4_DPad_North,
	k_EControllerActionOrigin_PS4_DPad_South,
	k_EControllerActionOrigin_PS4_DPad_West,
	k_EControllerActionOrigin_PS4_DPad_East,
	k_EControllerActionOrigin_PS4_Gyro_Move,
	k_EControllerActionOrigin_PS4_Gyro_Pitch,
	k_EControllerActionOrigin_PS4_Gyro_Yaw,
	k_EControllerActionOrigin_PS4_Gyro_Roll,

	// XBox One
	k_EControllerActionOrigin_XBoxOne_A,
	k_EControllerActionOrigin_XBoxOne_B,
	k_EControllerActionOrigin_XBoxOne_X,
	k_EControllerActionOrigin_XBoxOne_Y,
	k_EControllerActionOrigin_XBoxOne_LeftBumper,
	k_EControllerActionOrigin_XBoxOne_RightBumper,
	k_EControllerActionOrigin_XBoxOne_Menu,  //Start
	k_EControllerActionOrigin_XBoxOne_View,  //Back
	k_EControllerActionOrigin_XBoxOne_LeftTrigger_Pull,
	k_EControllerActionOrigin_XBoxOne_LeftTrigger_Click,
	k_EControllerActionOrigin_XBoxOne_RightTrigger_Pull,
	k_EControllerActionOrigin_XBoxOne_RightTrigger_Click,
	k_EControllerActionOrigin_XBoxOne_LeftStick_Move,
	k_EControllerActionOrigin_XBoxOne_LeftStick_Click,
	k_EControllerActionOrigin_XBoxOne_LeftStick_DPadNorth,
	k_EControllerActionOrigin_XBoxOne_LeftStick_DPadSouth,
	k_EControllerActionOrigin_XBoxOne_LeftStick_DPadWest,
	k_EControllerActionOrigin_XBoxOne_LeftStick_DPadEast,
	k_EControllerActionOrigin_XBoxOne_RightStick_Move,
	k_EControllerActionOrigin_XBoxOne_RightStick_Click,
	k_EControllerActionOrigin_XBoxOne_RightStick_DPadNorth,
	k_EControllerActionOrigin_XBoxOne_RightStick_DPadSouth,
	k_EControllerActionOrigin_XBoxOne_RightStick_DPadWest,
	k_EControllerActionOrigin_XBoxOne_RightStick_DPadEast,
	k_EControllerActionOrigin_XBoxOne_DPad_North,
	k_EControllerActionOrigin_XBoxOne_DPad_South,
	k_EControllerActionOrigin_XBoxOne_DPad_West,
	k_EControllerActionOrigin_XBoxOne_DPad_East,

	// XBox 360
	k_EControllerActionOrigin_XBox360_A,
	k_EControllerActionOrigin_XBox360_B,
	k_EControllerActionOrigin_XBox360_X,
	k_EControllerActionOrigin_XBox360_Y,
	k_EControllerActionOrigin_XBox360_LeftBumper,
	k_EControllerActionOrigin_XBox360_RightBumper,
	k_EControllerActionOrigin_XBox360_Start,  //Start
	k_EControllerActionOrigin_XBox360_Back,  //Back
	k_EControllerActionOrigin_XBox360_LeftTrigger_Pull,
	k_EControllerActionOrigin_XBox360_LeftTrigger_Click,
	k_EControllerActionOrigin_XBox360_RightTrigger_Pull,
	k_EControllerActionOrigin_XBox360_RightTrigger_Click,
	k_EControllerActionOrigin_XBox360_LeftStick_Move,
	k_EControllerActionOrigin_XBox360_LeftStick_Click,
	k_EControllerActionOrigin_XBox360_LeftStick_DPadNorth,
	k_EControllerActionOrigin_XBox360_LeftStick_DPadSouth,
	k_EControllerActionOrigin_XBox360_LeftStick_DPadWest,
	k_EControllerActionOrigin_XBox360_LeftStick_DPadEast,
	k_EControllerActionOrigin_XBox360_RightStick_Move,
	k_EControllerActionOrigin_XBox360_RightStick_Click,
	k_EControllerActionOrigin_XBox360_RightStick_DPadNorth,
	k_EControllerActionOrigin_XBox360_RightStick_DPadSouth,
	k_EControllerActionOrigin_XBox360_RightStick_DPadWest,
	k_EControllerActionOrigin_XBox360_RightStick_DPadEast,
	k_EControllerActionOrigin_XBox360_DPad_North,
	k_EControllerActionOrigin_XBox360_DPad_South,
	k_EControllerActionOrigin_XBox360_DPad_West,
	k_EControllerActionOrigin_XBox360_DPad_East,	

	// SteamController V2
	k_EControllerActionOrigin_SteamV2_A,
	k_EControllerActionOrigin_SteamV2_B,
	k_EControllerActionOrigin_SteamV2_X,
	k_EControllerActionOrigin_SteamV2_Y,
	k_EControllerActionOrigin_SteamV2_LeftBumper,
	k_EControllerActionOrigin_SteamV2_RightBumper,
	k_EControllerActionOrigin_SteamV2_LeftGrip,
	k_EControllerActionOrigin_SteamV2_RightGrip,
	k_EControllerActionOrigin_SteamV2_LeftGrip_Upper,
	k_EControllerActionOrigin_SteamV2_RightGrip_Upper,
	k_EControllerActionOrigin_SteamV2_LeftBumper_Pressure,
	k_EControllerActionOrigin_SteamV2_RightBumper_Pressure,
	k_EControllerActionOrigin_SteamV2_LeftGrip_Pressure,
	k_EControllerActionOrigin_SteamV2_RightGrip_Pressure,
	k_EControllerActionOrigin_SteamV2_LeftGrip_Upper_Pressure,
	k_EControllerActionOrigin_SteamV2_RightGrip_Upper_Pressure,
	k_EControllerActionOrigin_SteamV2_Start,
	k_EControllerActionOrigin_SteamV2_Back,
	k_EControllerActionOrigin_SteamV2_LeftPad_Touch,
	k_EControllerActionOrigin_SteamV2_LeftPad_Swipe,
	k_EControllerActionOrigin_SteamV2_LeftPad_Click,
	k_EControllerActionOrigin_SteamV2_LeftPad_Pressure,
	k_EControllerActionOrigin_SteamV2_LeftPad_DPadNorth,
	k_EControllerActionOrigin_SteamV2_LeftPad_DPadSouth,
	k_EControllerActionOrigin_SteamV2_LeftPad_DPadWest,
	k_EControllerActionOrigin_SteamV2_LeftPad_DPadEast,
	k_EControllerActionOrigin_SteamV2_RightPad_Touch,
	k_EControllerActionOrigin_SteamV2_RightPad_Swipe,
	k_EControllerActionOrigin_SteamV2_RightPad_Click,
	k_EControllerActionOrigin_SteamV2_RightPad_Pressure,
	k_EControllerActionOrigin_SteamV2_RightPad_DPadNorth,
	k_EControllerActionOrigin_SteamV2_RightPad_DPadSouth,
	k_EControllerActionOrigin_SteamV2_RightPad_DPadWest,
	k_EControllerActionOrigin_SteamV2_RightPad_DPadEast,
	k_EControllerActionOrigin_SteamV2_LeftTrigger_Pull,
	k_EControllerActionOrigin_SteamV2_LeftTrigger_Click,
	k_EControllerActionOrigin_SteamV2_RightTrigger_Pull,
	k_EControllerActionOrigin_SteamV2_RightTrigger_Click,
	k_EControllerActionOrigin_SteamV2_LeftStick_Move,
	k_EControllerActionOrigin_SteamV2_LeftStick_Click,
	k_EControllerActionOrigin_SteamV2_LeftStick_DPadNorth,
	k_EControllerActionOrigin_SteamV2_LeftStick_DPadSouth,
	k_EControllerActionOrigin_SteamV2_LeftStick_DPadWest,
	k_EControllerActionOrigin_SteamV2_LeftStick_DPadEast,
	k_EControllerActionOrigin_SteamV2_Gyro_Move,
	k_EControllerActionOrigin_SteamV2_Gyro_Pitch,
	k_EControllerActionOrigin_SteamV2_Gyro_Yaw,
	k_EControllerActionOrigin_SteamV2_Gyro_Roll,

	k_EControllerActionOrigin_Count
};

enum ESteamControllerLEDFlag
{
	k_ESteamControllerLEDFlag_SetColor,
	k_ESteamControllerLEDFlag_RestoreUserDefault
};

enum ESteamInputType
{
	k_ESteamInputType_Unknown,
	k_ESteamInputType_SteamController,
	k_ESteamInputType_XBox360Controller,
	k_ESteamInputType_XBoxOneController,
	k_ESteamInputType_GenericXInput,
	k_ESteamInputType_PS4Controller,
};

// ControllerHandle_t is used to refer to a specific controller.
// This handle will consistently identify a controller, even if it is disconnected and re-connected
typedef uint64 ControllerHandle_t;


// These handles are used to refer to a specific in-game action or action set
// All action handles should be queried during initialization for performance reasons
typedef uint64 ControllerActionSetHandle_t;
typedef uint64 ControllerDigitalActionHandle_t;
typedef uint64 ControllerAnalogActionHandle_t;

#pragma pack( push, 1 )

struct ControllerAnalogActionData_t
{
	// Type of data coming from this action, this will match what got specified in the action set
	EControllerSourceMode eMode;
	
	// The current state of this action; will be delta updates for mouse actions
	float x, y;
	
	// Whether or not this action is currently available to be bound in the active action set
	bool bActive;
};

struct ControllerDigitalActionData_t
{
	// The current state of this action; will be true if currently pressed
	bool bState;
	
	// Whether or not this action is currently available to be bound in the active action set
	bool bActive;
};

struct ControllerMotionData_t
{
	// Sensor-fused absolute rotation; will drift in heading
	float rotQuatX;
	float rotQuatY;
	float rotQuatZ;
	float rotQuatW;
	
	// Positional acceleration
	float posAccelX;
	float posAccelY;
	float posAccelZ;

	// Angular velocity
	float rotVelX;
	float rotVelY;
	float rotVelZ;
};

#pragma pack( pop )


//-----------------------------------------------------------------------------
// Purpose: Native Steam controller support API
//-----------------------------------------------------------------------------
class ISteamController
{
public:
	
	// Init and Shutdown must be called when starting/ending use of this interface
	virtual bool Init() = 0;
	virtual bool Shutdown() = 0;
	
	// Synchronize API state with the latest Steam Controller inputs available. This
	// is performed automatically by SteamAPI_RunCallbacks, but for the absolute lowest
	// possible latency, you call this directly before reading controller state.
	virtual void RunFrame() = 0;

	// Enumerate currently connected controllers
	// handlesOut should point to a STEAM_CONTROLLER_MAX_COUNT sized array of ControllerHandle_t handles
	// Returns the number of handles written to handlesOut
	virtual int GetConnectedControllers( ControllerHandle_t *handlesOut ) = 0;
	
	// Invokes the Steam overlay and brings up the binding screen
	// Returns false is overlay is disabled / unavailable, or the user is not in Big Picture mode
	virtual bool ShowBindingPanel( ControllerHandle_t controllerHandle ) = 0;
	
	// ACTION SETS
	// Lookup the handle for an Action Set. Best to do this once on startup, and store the handles for all future API calls.
	virtual ControllerActionSetHandle_t GetActionSetHandle( const char *pszActionSetName ) = 0;
	
	// Reconfigure the controller to use the specified action set (ie 'Menu', 'Walk' or 'Drive')
	// This is cheap, and can be safely called repeatedly. It's often easier to repeatedly call it in
	// your state loops, instead of trying to place it in all of your state transitions.
	virtual void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle ) = 0;
	virtual ControllerActionSetHandle_t GetCurrentActionSet( ControllerHandle_t controllerHandle ) = 0;

	virtual void ActivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle ) = 0;
	virtual void DeactivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle ) = 0;
	virtual void DeactivateAllActionSetLayers( ControllerHandle_t controllerHandle ) = 0;
	virtual int GetActiveActionSetLayers( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t *handlesOut ) = 0;

	
	// ACTIONS
	// Lookup the handle for a digital action. Best to do this once on startup, and store the handles for all future API calls.
	virtual ControllerDigitalActionHandle_t GetDigitalActionHandle( const char *pszActionName ) = 0;
	
	// Returns the current state of the supplied digital game action
	virtual ControllerDigitalActionData_t GetDigitalActionData( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle ) = 0;
	
	// Get the origin(s) for a digital action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.
	// originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles
	virtual int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin *originsOut ) = 0;
	
	// Lookup the handle for an analog action. Best to do this once on startup, and store the handles for all future API calls.
	virtual ControllerAnalogActionHandle_t GetAnalogActionHandle( const char *pszActionName ) = 0;
	
	// Returns the current state of these supplied analog game action
	virtual ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle ) = 0;

	// Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.
	// originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles
	virtual int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin *originsOut ) = 0;
		
	virtual void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction ) = 0;
	
	// Trigger a haptic pulse on a controller
	virtual void TriggerHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ) = 0;

	// Trigger a pulse with a duty cycle of usDurationMicroSec / usOffMicroSec, unRepeat times.
	// nFlags is currently unused and reserved for future use.
	virtual void TriggerRepeatedHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags ) = 0;
	
	// Tigger a vibration event on supported controllers.  
	virtual void TriggerVibration( ControllerHandle_t controllerHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed ) = 0;

	// Set the controller LED color on supported controllers.  
	virtual void SetLEDColor( ControllerHandle_t controllerHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags ) = 0;

	// Returns the associated gamepad index for the specified controller, if emulating a gamepad
	virtual int GetGamepadIndexForController( ControllerHandle_t ulControllerHandle ) = 0;
	
	// Returns the associated controller handle for the specified emulated gamepad
	virtual ControllerHandle_t GetControllerForGamepadIndex( int nIndex ) = 0;
	
	// Returns raw motion data from the specified controller
	virtual ControllerMotionData_t GetMotionData( ControllerHandle_t controllerHandle ) = 0;
	
	// Attempt to display origins of given action in the controller HUD, for the currently active action set
	// Returns false is overlay is disabled / unavailable, or the user is not in Big Picture mode
	virtual bool ShowDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition ) = 0;
	virtual bool ShowAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition ) = 0;

	// Returns a localized string (from Steam's language setting) for the specified origin
	virtual const char *GetStringForActionOrigin( EControllerActionOrigin eOrigin ) = 0;

	// Get a local path to art for on-screen glyph for a particular origin 
	virtual const char *GetGlyphForActionOrigin( EControllerActionOrigin eOrigin ) = 0;

	// Returns the input type for a particular handle
	virtual ESteamInputType GetInputTypeForHandle( ControllerHandle_t controllerHandle ) = 0;
};

#define STEAMCONTROLLER_INTERFACE_VERSION "SteamController006"

#endif // ISTEAMCONTROLLER_H
